Based on the four battles at the end of Star Wars Episode One: The Phantom Menace -- the battle on the plain between the Gungan forces and the droid army; the attempt by Naboo forces, led by Queen Amidala, to storm the palace and capture the Trade Federation viceroys; the fight between Darth Maul and the two Jedi Knights; and the space battle in which Anakin's starfighter destroyed the Droid Control Ship.
The forces are represented by 155 plastic miniatures on three separate boards, including a three-level palace. The action is driven by two decks of cards for each side. Each turn, each side simultaneously chooses four action cards from a hand of ten, and places them in order. The actions are then carried out one at a time, alternating sides. Combat is resolved using special attack and defense dice.
- distinctive multi-front design
- faithful Star Wars flavor with varied theatre battles
- strong thematic storytelling through battles
- prequel-era IP can be contentious for licensing/print
- older design may feel dated to modern euro players
- political intrigue and battlefield skirmish across four theaters
- Star Wars, end of The Phantom Menace era
- multi-front strategic narrative with misdirections
Mechanics (from transcript analysis)
- multi-front battle resolution — four simultaneous battlefields are managed with interconnected outcomes
- tiered combat engagement — combat is spread across land, palace, space, and Jedi duel contexts
Video topics + discussion points
Quotes (from this video)
- these bones are there all the foundation is there to make something truly epic
- i would love to be the designer to do that
- the core mechanic is this bag management system
- it's a fantastic solo game
- the queen's gambit is a rare thing for the time a good star wars game