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StarCraft: The Board Game

Game ID: GID0302857
Collection Status
Description

Publisher blurb

Including a total of 180 plastic figures and dozens of unit types, Starcraft: The Board Game features an innovative modular board of varying sizes, which guarantees a new experience each and every game. An exciting card driven combat system allows players to modify and upgrade their faction with a wealth of powerful technologies. Players can unleash a Zergling rush, use powerful Protoss shields to halt an enemy invasion, or even send cloaked Ghosts out to guide nuclear missiles to their target.

Description

In StarCraft: The Board Game, players battle for galactic domination on a dynamic board of interconnected planets. Planetary setup is already part of the game - every player gets two planets to place, and will place their starting base on one of them. Planets are connected with direct and "Z-Axis" connections that are placed during setup, but can sometimes later be modified during the game, and movement is only possible within planets and through those connections (by means of purpose-built transports).

Each player controls a faction out of six, that belongs to one race out of three - Humans, Zerg, and Protoss. Each faction has a unique special victory condition, but all factions can also win through victory points that are gained by controlling special areas on some of the planets. Players build units and base upgrades with the resources they gather from the planetary areas that they control, and gain access to additional unit types through those upgrades.

Each turn is subdivided into first a planning phase, then an execution phase, and finally a regrouping phase (used for cleanup). In the planning phase, players take turns playing a number of order tokens into stacks on each planet, with orders placed later obstructing the ones that were placed before them. This allows players to set up combos of their own, but also to obstruct plans of other players. In the execution phase then, players take turns again, and when a player's turn comes up he can choose one of his order tokens on top of any stack and execute that one - if all of their orders are obstructed, they skip their action and draw an event card instead. The execution phase isn't over until all players executed all of their orders. Possible orders are Build (used for building both units and buildings), Mobilize (used for moving units and attacking enemies) and Research (see below), and orders can always be Standard Orders or Special Orders, with the special orders having prerequisites but stronger effects.

Players can also research new technologies and thus improve their combat deck in a precursor to more recent deck building mechanisms. Each player is given a combat deck unique for their race at the start of the game, and when they research new technologies then matching cards are added to that deck. This allows the players to customize what cards they will draw; when the last card of the deck is drawn, the deck is reshuffled. Most cards remain in the combat deck once researched, though some researched technologies add effects that are always in play, while some particularly strong combat cards are discarded after one use.

"Reimplements"

StarCraft (video game)

Year Published
2007
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 1 · neg 0
Mentions per page
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Showing 1–5 of 5
Video PkwqdgrIMGo Going Analog general_discussion at 4:30 sentiment: neutral
video_pk 11515 · mention_pk 33877
Video thumbnail
Click to watch at 4:30
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • vast strategic conflicts, asymmetric factions
  • StarCraft universe, sci-fi warfare
  • epic, scale-driven wargame feeling
Comparison games
none
Mechanics (from transcript analysis)
  • area-control — Players compete for map zones to gain resources and leverage.
  • asymmetric factions — Different factions have unique abilities and victory conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really nervous my hands are sweaty
  • it's always fun to play a game with Bons
  • my banana costume is amazing
  • we're going bananas
  • three out of five in this round
  • we've got five out of ten points so far
  • Gen Con I'll be working for Floodgate part-time so if you want to see me stop by The Floodgate booth and say hi
  • you stream both video and board games
  • stop watching and go play a game bye
References (from this video)
No references stored for this video.
Video fam9-aIcWrI Foster the Meeple top_10_list at 6:23 sentiment: positive
video_pk 11090 · mention_pk 32617
Video thumbnail
Click to watch at 6:23
Overall sentiment (raw)
positive
Pros
  • Beloved IP with deep strategic potential
  • Sought-after for sci-fi wargamers
Cons
  • Rare/expensive; not widely available
Thematic elements
  • Terran vs. Zerg vs. Protoss style conflict
  • Sci-fi universe (StarCraft lore)
Comparison games
  • Forbidden Stars
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Area control and asymmetric factions — Multiple factions with distinct abilities vie for map control.
  • Resource management and build-up — Strategic deployment and economy management over turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rick dawn of Kiev this has been on my Grail list actually for a very long time
  • damn Friedman fries
  • I want all the fastest losses of racing game
  • forbidden stars is one I'm really really excited to add to the collection
  • Balloon Cup to the collection I want the OG Balloon Cup
  • Monster Slaughter ... it's your turn to hunt down and slay those insufferable teenagers
References (from this video)
No references stored for this video.
Video 2Zj4oeMY2Es Peaky Boardgamer rules teach sentiment: positive
video_pk 9452 · mention_pk 27935
Overall sentiment (raw)
positive
Pros
  • Complex strategic gameplay
  • Faithful to video game source material
  • Unique faction mechanics
  • Detailed combat system
Cons
  • Complex rules
  • Hard to find/expensive
  • Long play time
Thematic elements
  • Sci-fi strategic warfare
  • Interstellar space conflict
  • Asymmetric faction warfare
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players expand and control planetary areas
  • Card-driven combat — Combat resolved through strategic card play
  • Resource management — Managing minerals, vespene gas, and workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The galaxy is dominated by three unique and powerful races
  • Will you be able to trigger your special victory condition?
References (from this video)
No references stored for this video.
Video 9yHNlGNqXQM Unknown Channel top_10_list at 0:37 sentiment: positive
video_pk 6692 · mention_pk 19902
Video thumbnail
Click to watch at 0:37
Overall sentiment (raw)
positive
Pros
  • miniatures and thematic feel
  • tension from hidden order token technique and bluffing
  • asymmetric factions with unique objectives
  • epic space-meets-tabletop vibe with memorable moments
Cons
  • large/lengthy rulebook (~45 pages)
  • long playtime (2-3 hours per typical game; 3-4 hours with more players)
  • possible attacker advantage and dice randomness depending on situation
  • out of print and expensive on secondary markets
Thematic elements
  • Faction-based space empire conquest with base-building and strategic combat
  • Interstellar space with planets to explore and factions (Protoss, Terran, Zerg)
  • Array
Comparison games
  • Forbidden Stars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an area control game where you gain control of planets through exploration and combat
  • the action selection and resolution
  • there are these brain games that are going on during this entire phase of putting down the orders
  • i honestly felt i was not going to be able to understand how to play this game
  • smirk as you put one of your older tokens on top of somebody else
  • i love playing protoss and there's nothing better than building a carrier
References (from this video)
No references stored for this video.
Video xPgDmQ9UJp4 Unknown Channel general_discussion at 2:56 sentiment: mixed
video_pk 3233 · mention_pk 9486
Video thumbnail
Click to watch at 2:56
Overall sentiment (raw)
mixed
Pros
  • Thematic pull from a popular IP
  • Epic scale and player engagement when it lands
  • Spectacular components and multiplayer feel
Cons
  • Long play sessions
  • Asymmetric setups and rule quirks can frustrate newcomers
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my taste in games over the past 20 years has changed
  • the length of time a game can last has changed
  • it's not the theme so much as the mechanics that keep me coming back
  • I like the idea of changing history in games like Cuba Libre or Watergate
  • Ark Nova is the example where the theme meshed with mechanics
  • I want to have fun and my window of fun is kind of narrow to what I see on the shelf
References (from this video)
No references stored for this video.
Transcript Navigation
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