Skip to main content

Starfighter Academy

Game ID: GID0302974
Collection Status
Description

From publisher blurb:

Draconis can’t depend on Tachyon Squadron forever; it needs its own fighters and its own pilots. That’s you!

Two weeks ago you graduated from basic flight training. You know how to fly a starfighter, but now you’re standing at attention on the flight line in a run-down docking bay at the far end of Draconis Station, your flight suit still clean and your lieutenant’s bars still shiny, a canvas duffel bag of belongings at your feet, and a veteran pilot yelling at you about how she’s going to turn you into a finely honed weapon capable of defending your homeworld against all comers.

Starfighter Academy is a supplement for Tachyon Squadron. It requires Tachyon Squadron and Fate Core to play.

In this book you'll find:

A short campaign (4-5 sessions) for new recruits going through Starfighter Academy
Rules for creating a new Starfighter Trainee
NPCs to bring the Academy alive as well as guidelines for bringing characters from your Tachyon Squadron campaign into play
Rules for Emotional Consequences
Rules for bringing the Academy to life, including rival trainees, course challenges, and free time.
Rules for "hops"—training engagments where the trainees can show off what they've learned and jockey for position as best in class
Graduation!

Welcome to Starfighter Academy.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek