Publisher's blurb:
Cass Rena, a powerful Freeriver from the largely unaligned Mid-West, has stumbled upon an ancient orb pulsating with ominous energy – a device capable of bending minds to its will. The orb is capable of emitting EMP, bolstering Magical energy, and may completely “shut down” if handled by one it hasn’t chosen. Cass’s grapple to contain the orb's enigmatic power has led to attention from three groups, each vying to seize control of both the witch and her newfound artifact. The first group, a clandestine order of elder wizards known as the Elder Coven, seeks to harness the orb's power to restore their waning influence over the Coven of Duratamantie. With their centuries-old knowledge and vast resources, they stop at nothing to ensure the orb falls into their hands. Opposing them is a coalition of technomancers loyal to the Tohm Sirov, skilled in blending magic with cutting-edge technology. Viewing the orb as the ultimate tool for domination, they plot to assimilate its power into their cybernetic arsenal, using it to reshape the world in their image.
Amidst the chaos, a third group has emerged – a union of Freeriver witches and warlocks who shun both arcane tradition and technological tyranny. They see the orb as a threat to the delicate balance of magic in the world and strive to destroy it, even if it means confronting their own kind. After a chance encounter with Cass, you are now caught in the crossfire of these conflicting agendas and must navigate a treacherous landscape of deception, betrayal, and ancient rivalries.