StarLife is a turn based space strategy game. The goal is to create a great game experience for players where each turn meaningful choices are made. Each race will play in a unique way. Follow us for more information about StarLife here on facebook or in our website.
Key points of Starlife:
– Focus on player experience;
– Governments as a key mechanic of the game (not just fancy text and some bonus);
– Tactical space combat with mechanics like a miniature game;
– Exploring planets have a real impact on colonies (how they grow) and can trigger events (local and global);
– Relevant research tech tree, based on levels of knowledge and more than one way to achieve it (own research, tech trade, tech stealing, prototyping);
– Macro Management economic model opposed to a micro management model (planets have infrastructures instead of individual buildings);
– Logistics play a big part in a civilization’s development;
– Space area control by regions (color coded with civilization control), including empty space areas (no stars or planets);
– Space stations have a purpose and are valuable to be built;
– Diplomacy and relations are more wider in scope;
– Player is not a dictator in his civilization. He cannot just force planets to do anything he wants and go to war with anyone without a proper reason;
– Ships and ground forces operate in groups and orders (like in a real conflict) need to be issued for those groups before they act. Supply lines are important in any military conflict;
– Dinamic story – the game builds its storyline based on the gameplay;
– External and internal spy agents and intel networks;
– Different game set up every time a new game starts. Player may find himself in terms with a huge and old empire in the beginning of the game. This simulates a more realistic approach of a chaotic start condition when a civilization reaches the starts;
– Unique races with core game mechanics (not just nice texts and bonus) that are different from each other.
Source: text by the game designer, taken from the developer and Game Designer websites for VGG; http://purpleorangegames.com/