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Description
From publisher blurb:
In-depth infiltration rules, stealth spells, and more!
Ideal for groups that focus on heists, assassinations, and other stealth missions. Keep up the spirit of old-school adjudication with updated, clear mechanics for subterfuge.
FTD: Stealth has subsystems for:
Infiltrations
New approaches to "stealth"
Poisons, garb, and underhanded sundries
The new Infiltrator archetype
18 new stealth-centric spells
Details and guidelines for GMs running stealth missions
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