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Steam

Game ID: GID0303979
Collection Status
Description

In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

Similar to:

Railways of the World

Year Published
2009
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video WZ1LHqdN894 Adam's Board Game Whale analysis at 0:01 sentiment: positive
video_pk 12563 · mention_pk 36646
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Overall sentiment (raw)
positive
Pros
  • Deep, complex economic game
Cons
  • Very complex
  • Long play time
Thematic elements
  • Train transport
  • Economic simulation
Comparison games
  • Via Nebula
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video _n-_KwavI60 Tabletop Turtle general_discussion at 0:00 sentiment: positive
video_pk 6606 · mention_pk 19600
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Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive_but_outdated
Pros
  • great Martin Wallace design
  • offers lots of strategy
  • plays really well
Cons
  • better alternatives exist
  • pure route building game
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
  • not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
  • I can still respect I played a lot of Steam, but I just don't want to play it anymore
  • there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
  • when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
  • the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
  • I think that's one of the first games that if it didn't invent that concept at least popularize it
  • if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good
References (from this video)
No references stored for this video.
Video 3oJ40IFcaCI Foster the Me seasonal_recommendation at 3:27 sentiment: positive
video_pk 4453 · mention_pk 13063
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Overall sentiment (raw)
positive
Pros
  • Makes steam (vapor) visible in cold air like winter
  • Train theme connects to winter via Polar Express association
  • Solid game mechanics
  • Thematic for winter season
Cons
  • Rules can be complex and easy to play incorrectly
  • Older game that may be difficult to find
Thematic elements
  • Building steam-powered train routes and networks
  • Historical railway networks
  • Economic network-building strategy
Comparison games
  • Steam Up
Mechanics (from transcript analysis)
  • Area Control — Compete for control of railway routes on the board
  • Route Building — Build out railway roots/routes across the game board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's almost like a cozy kind of game cuz you can play it solo if you want
  • heat is something that we all need in the winter because if you don't have heat guess what you freeze to death
  • when I see a train I think winter every time
  • it might be the weirdest racing game we've ever played
  • winter was such a thing it was a Vibe
  • the snowsuits were on point
  • winter I would I would have been doing two things all winter I was either on the pond skating playing hockey or I was um at my neighbors like my grandparents Hill sledding sledding all winter that's all I did
  • Jeff I just wish winter would end but it is endless
  • you wear a mask when it's cold outside protect your face that's good advice
References (from this video)
No references stored for this video.
Video Fzac4MEc7C0 Unknown Channel top_50_list at 22:19 sentiment: positive
video_pk 1019 · mention_pk 2874
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Click to watch at 22:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure and accessible with multiple maps
  • Balance of simplicity and depth
  • Great replayability through maps
Cons
  • Competitive but sometimes cold arithmetic
  • Complexities can be intimidating for some players
Thematic elements
  • Railway empire with maps and network expansions
  • Industrial revolution rail world; global logistics networks
  • Purity of design with maps and strategy-first approach
Comparison games
  • Age of Steam
Mechanics (from transcript analysis)
  • area control / route blocking — control of routes and map areas
  • Card-driven actions — cards used to drive actions and events
  • map-driven routes and network building — layout and optimize rail networks
  • modularity via maps — many maps to alter dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cards can actually become the terrain, you're creating the battlefield as you play
  • it's organic, not like rigid and sterile landscape
  • Splendor starts with everyone just silent, then the game escalates into intense negotiation
  • you can play cards to become the terrain so you're building the battlefield as you go
  • you can kind of bluff and read each other with the command and colors system
  • it's a pure and accessible civ-like experience that scales well with人数
  • the negotiation and hotel-dynamics in Lords of Vegas create a very social table
  • Age of Steam-level purity with Steam's maps adds a refreshing clarity
References (from this video)
No references stored for this video.
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