From publisher blurb:
“The treasure-filled burial mound of an ancient warlord! The news spread like wildfire along the coast, right after reports of raids by hyena-men hungering for human flesh. But if the treasures have rested so long underground, what manner of traps, guardians and enigmas might protect them? Who will be the one to challenge the infernal cunning of a long-dead mind? (Not to mention the hyena-men…) The labyrinth of Strabonus has already claimed many lives, and it will take a man of great cunning to unveil its long-kept secrets.”
Description and contents: Strabonus was conceived for our second Wilderlands adventure series, the Wormshead Peninsula campaign (City State map, hex 4006), and was unfortunately the last hooray for my old group early 2004: after two sessions spent exploring the tomb, multiple participants moved away (two as far as Great Britain) or got overwhelmed by real life. As a relatively small but very compactly designed scenario, Strabonus involves demanding mapping, combat and puzzle-solving challenges in a six-level dungeon, with very generous rewards for those who brave it to the end.