Stratego by Jumbo is the most well-known of this type of hidden tactics board games. It was launched just after World War II in 1946 and has led to a variety of various themed versions and spinoff variations.
This game is very similar to, and almost certainly derived directly from, the Gibsons game L'Attaque who had acquired the UK rights in 1925 from the game’s creator Mademoiselle Hermance Edan who launched it in France in 1909. It is not exactly the same, but not far from it (numbered pieces, spy (same name) can kill the strongest piece but only when attacking, flag, bombs, etc.) The game in turn likely drew on various ancient Chinese board games such as Lu Zhan Jun Qi or the classic children's game Jungle.
From the box:
The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission--protect your flag and capture your opponent's flag.
Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponent is doing the same thing, so you must plan a defense as well as an offense.
Once the armies are in place, advance your men. When you're one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play.
You control your pieces and risk your men in battles where the strength of your enemy is unknown. The suspense builds as your men move deeper into enemy territory. Move with caution and courage. The next piece you attack could be a bomb. And when attacked, it could "blast" your man off the board and out of play.
The first to capture an enemy flag is the winner!
Re-implemented by:
Stratego (Revised Edition) (aka Stratego Fire & Ice)
The Generals
Stratego Legends
Stratego: Star Wars
Stratego: Lord of the Rings Trilogy Edition
Ultimate Stratego
Electronic Stratego
Stratego: Marvel Heroes
Stratego: Star Wars Saga Edition
Stratego: The Chronicles of Narnia – The Lion, The Witch, and The Wardrobe
and numerous others.
Similar to:
L'Attaque
Dover Patrol
Aviation: The Aerial Tactics Game of Attack and Defence
Battle of Britain (Gibsons English fifth edition)
Tri-Tactics
Sharpe's Attack
Jeu de la Quille
Admirals
Attack
Batalj
Game of the Generals
Lu Zhan Jun Qi (Land Army Chess)
Hai Lu Kong Zhan Qi (Sea-Land-Air Fighting Chess)
Si Guo Da Zhan (The Great Battle of Four Countries)
Jungle (鬥獸棋 (dòu shòu qí) or “Animal Chess”)
Dong Wu Qi (動物棋 or “Animal Game")
Different Edition Complications
When first produced in Europe, the most powerful pieces had higher numbers. I.e. the Marshall (most powerful piece) was a 10, the General was a 9, and so on. The higher the rank, the higher the number.
When they introduced Stratego in the USA, the numbering was reversed, so the Marshall was a 1, the General 2, and so on. The 1st rank (most powerful) was 1, the second most powerful was 2, 3rd most powerful was 3....
Then, in 2000s Hasbro re-imagined Stratego in the USA and made a few changes. They reduced the number of pieces per side (from 40 to 30), added additional powers, and changed the numbering to reflect the European system.
This caused extreme consternation with many faithful American Stratego fans who preferred the 'old way'. (Actually the second oldest way, but whatever.) Many of these insist on playing Stratego with the 'Marshall 1 system'.
This wouldn't be a problem, except any and all discussions of Stratego are fraught with misunderstandings by those who are unaware of dual numbering systems! Keep this in mind when reading information about Stratego.
- Fun and chaotic twist on a classic game
- Entertaining host banter and dynamic between players
- Low barrier to entry with familiar core rules
- Spice level can overwhelm strategy
- Gameplay can feel random or chaotic due to tasting rounds
- Setup and pacing may be long for a casual watch
- Hidden information, rank-based combat, and capture-the-flag objective
- Grid-based battlefield where two players maneuver pieces to locate and capture the opponent's flag
- Competitive banter with humorous health-and-safety theatrics
- Monopoly
- Cluedo
Mechanics (from transcript analysis)
- Bombs and Flags immobile — Bombs and the flag cannot move; battles can reveal bombs; bombs defeat most pieces unless miners detonate them.
- Hidden Information — Pieces are placed face-down; opponents do not know piece identities until revealed in combat.
- Rank-based combat — Attacking piece compares numerical ranks; higher wins and captures the loser.
- Scout long-range movement — The Scout can move multiple spaces in a straight line, enabling reconnaissance and surprise advances.
Video topics + discussion points
Quotes (from this video)
- this is going to be delicious
- it's the worst burn of my life
- the bomb and the piece are both gone
- Stratego Stratego
References (from this video)
- Hidden information creates tension and bluffing opportunities
- Clear lineage to the broader deductive dual family
- High recognizability as an evergreen title
- Steep learning curve and rule familiarity
- Setup and table management can be time-consuming
- military strategy, deception, and pursuit
- World War II era grid-based battlefield with hidden forces
- operational-level warfare with hidden information
- Latak
- Gunjin Shogi
- Dover Patrol
- Aviation
Mechanics (from transcript analysis)
- Battle resolution by ranking — When two pieces meet, ranks determine which piece is eliminated; the lowest-valued piece loses.
- Capture the flag — The objective is to advance and capture the opponent's flag, often after negotiating through front lines.
- Hidden Information — Both players know their own piece identities and ranks, but opponents' pieces are concealed until contact reveals them.
Video topics + discussion points
Quotes (from this video)
- the one thing that deductive dual games achieve better than any other, to my mind, is the ability to lay traps for your opponent
- these older games were way ahead of their time and outclassed their competitors enormously
- stratego sits as a placeholder for the wider family of deductive dual games
References (from this video)
- Classic, deep bluffing and deception dynamics
- Encourages indirect social signaling and misdirection
- Relies on hidden information; can frustrate some players
- Logistics of long setup
- Mr Jack
- Princes of Florence
Mechanics (from transcript analysis)
- bluffing — Bluff through confident moves to imply strength and lure traps.
- Hidden Information — Pieces have hidden values; players deduce opponents' strengths.
- tactical deduction — Guessing and bluffing influence combat outcomes and captures.
Video topics + discussion points
Quotes (from this video)
- lying is a subset of bluffing
- it's not outright lying but it features bluffing
- the only social deduction game that I can think of that doesn't feature outright lying it features bluffing
- hate drafting in another form
References (from this video)
- classic memory-in-action dynamic
- tight head-to-head confrontations
- older design with heavier setup
- military hierarchy and memory of positions
- hidden-piece strategy on a grid
- Lord of the Rings: Confrontation
Mechanics (from transcript analysis)
- hidden-information — opponents’ piece identities are concealed until revealed
- memory — tracking which pieces have moved and what strengths they hold
Video topics + discussion points
Quotes (from this video)
- the game is super fast
- I highly recommend that one
- Witness used memory in quite an interesting way
- it's really good family weight game where the actual lack of memory skills can actually make the game better
- Extremely charming and I think um very underrated actually
- This is a cool party game because even if your trivia knowledge isn't very good, you can still get the answers correct based on the previous clues given
References (from this video)
- Accessible and quick to learn
- Offers tension and bluffing dynamics
- Good entry point into strategy without heavy rules
- Limited depth compared to heavier euro games
- Low variability in some playgroups
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my taste in games over the past 20 years has changed
- the length of time a game can last has changed
- it's not the theme so much as the mechanics that keep me coming back
- I like the idea of changing history in games like Cuba Libre or Watergate
- Ark Nova is the example where the theme meshed with mechanics
- I want to have fun and my window of fun is kind of narrow to what I see on the shelf
References (from this video)
- easy to teach, quick to play, family-friendly
- limited depth compared to chess
- maze of deception and deduction
- two-player battlefield with hidden information
- structured bluffing
- Lord of the Rings: Confrontation
- Europe in Flames
Mechanics (from transcript analysis)
- capture the king — aim to defeat the opponent's high-value piece.
- Hidden Information — pieces' identities are hidden until revealed in play.
Video topics + discussion points
Quotes (from this video)
- Bridge as a game is kind of dying
- it's just a game it's not great for people with addictive personalities but what it has going for it is it only takes this deck of cards
- Monopoly isn't that bad if you're playing with the auction rules
- Go is the oldest game on this list I believe
- Scotland Yard is the genre defining game for hidden movement
- Diplomacy is a unique experience and its influences can be found in games like A Game of Thrones