THE GAMEPLAY
Street Masters is a 1-4 player cooperative miniatures board game inspired by classic fighting video games. Featuring over 65 highly detailed miniatures, unique decks for fighters & enemies, custom dice, and lightning-fast gameplay, Street Masters lets players match up powerful fighters against villainous organizations in a wide array of exciting scenarios. Designed by Adam Sadler and Brady Sadler, the game offers modular and elegant gameplay set in a unique and exciting world of brutal combat.
THE STORY
Warriors from around the world, known for their legendary fighting abilities and skills, receive mysterious invitations to participate in a martial arts tournament. During the tournament, the organization surrounding it reveals their true identity — The Kingdom — and their purpose to recruit fighters to join their militia or enslave those against them. While several of these warriors made it out in time, many were never heard from again.
Five years later, a government project called "Street Masters" initiates in order to counter-act the war against The Kingdom, now having divided and seized control over the world by several of its factions. Those who join the Street Masters project must work together to take down each faction, crippling parts of The Kingdom before they're able to launch their end game.
- Similar feeling to Sentinels of the Multiverse
- Takes homage to Street Fighter and Streets of Rage
- Great asymmetric character abilities
- True solo play works well
- Can multi-hand easily
- Excellent theme execution
- Hooked from first game
- Hard to find (Kickstarter only, US publisher distribution)
- Complex rules for thematic games
- Not quite as good as Sentinels
- Beat-em-up arcade style
- Street fighting
- Thematic
- Sentinels of the Multiverse
Mechanics (from transcript analysis)
- Cooperative skirmish — All players work together against enemies on a skirmish map
- Loot System — Defeated enemies drop loot items
- Scenario Objectives — Different objectives like reach weapons, get cash, protect hostages
- Unique Character Decks — Each character has their own unique deck of cards
Video topics + discussion points
Quotes (from this video)
- we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
- man i loved everything about ascension it was great
- you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
- everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
- it's just so many options you get in this
- not enough people give whistle mountain any credit at all
- pandemic was just really really good when that came out
- i love a good thematic game
- this is gonna be one i like isn't it
- street masters has really done me a good one here
- being effectively like a twilight imperium for star trek sounds cool
- i really really dig cargo noir
References (from this video)
- thematic immersion with fighting game references
- excellent solo mode
- simple but effective mechanics
- creates great table presence
- hard to find
- mostly played solo
- limited multiplayer support
- fighting game
- Street Fighter
- arcade
- action
- Street Rage
- Double Dragon
- Street Fighter
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There is a difference between how great a game is and how much my personal enjoyment like my drive my passion for getting the game out is
- should you really be really focusing on it in terms of a top 100
- these games are awesome
- I just want to talk about these top 50 games which I can do in about five videos Max
- a game might be rated at a really high level in the past and then drop for me
- just a simple role selection drafting game
References (from this video)
- Strong thematic execution
- Tactical depth with meaningful decisions
- High production values (miniatures and art)
- Flexible replay value via arcade/story modes
- Balanced mix of luck and strategy
- Dice-based system may feel luck-influenced to some players
- Possible learning curve for new players
- Vigilantes, martial arts mastery, and team-based boss battles
- Urban street-fighting in a modern city with street gangs and vigilantism
- Campaign and arcade modes driving story through bosses, allies, and rivals
- Brook City
Mechanics (from transcript analysis)
- AI opponent with adaptive tactics — Enemies disengage to use range and require strategic targeting
- Boss scaling per turn — Boss grows stronger each turn; time pressure encourages urgency
- Card-driven combat — Front-of-card play builds combo cards across rounds; more cards increase combo power
- Defense-first strategy — Blocking/defense icons generate charge tokens for powerful attacks
- Environment-based loot — Players can exploit the surroundings for gear and advantages
- Team coordination / communication — Players coordinate actions to maximize effects; miscommunication leads to failure
- Two modes: arcade and story — Arcade for one-shot scenarios; Story for campaign with persistent perks/penalties
Video topics + discussion points
Quotes (from this video)
- dripping in theme and it's extremely
- well executed with the mechanics and
- Street masters scores an eight point five out of ten
- you really do feel like you're kicking ass
- not a brainless dice chucker and the luck factor in this one is not too punishing