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Streets

Game ID: GID0306591
Collection Status
Description

The city was once a small and sleepy town, but the affordable properties have attracted artists, startup companies, and families. Celebrities and influencers are moving in, and after some recent archeological findings, the tourist industry is booming. Street by street, the city is transforming into a centre of culture and commerce.

Players are investors creating attractive new streets in the growing city, investing in new businesses and homes. Some streets will become hotspots for hipsters, others will be dominated by tourists or families with children. Others still will become designated shopping areas. Where will your Microbrewery profit the most? What is the best location for a Toy Store? What kind of environments are the other investors creating, and can you exploit their work for your own gain?

As each street is completed, the people on it will move to new buildings that interest them - hopefully one of your buildings in an up-and-coming street. Can you compete with the hype of your rivals and grow your following over time? To earn the most money and win the game you need to manage your limited investment funds cleverly, planning ahead while keeping your mind open to fresh opportunities.

Streets is a tile-laying game where players build a city together. Each building has a simple valuation formula which earns money for the owner when the street is scored. Valuations are affected by the other buildings in the street, so smart placement is essential to maximise profit. On top of this, the city is populated by hipsters, families, shoppers and tourists, each with their own preferred building type. Cleverly located properties can benefit from the growing crowds of people who further increase the value of the buildings they visit.

Optional expansion modules add powerful asymmetric player abilities, and extra layers of strategy & tough decisions.

—description from the publisher

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–6 of 6
Video XToKU3a1W-I Rhino Says Yes game_review sentiment: positive
video_pk 13663 · mention_pk 39941
Overall sentiment (raw)
positive
Pros
  • Unique gameplay
  • Gorgeous components
  • Fast-paced
  • Easy to learn
  • Strategic depth
  • Compact gameplay (30-60 minutes)
Cons
none
Thematic elements
  • City investment and urban planning
  • Urban city development
  • Players as city investors
Comparison games
  • Villagers
Mechanics (from transcript analysis)
  • Area Control — Players compete to develop and score streets
  • economic — Earning money by developing and selling buildings
  • tile placement — Players place building tiles to create streets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • each player starts with three tiles in hand
  • if there's no building available then people will get fomo
References (from this video)
No references stored for this video.
Video y9fOgkvjwEQ Starla & Graham Show top_5_list at 17:12 sentiment: positive
video_pk 12807 · mention_pk 37375
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Overall sentiment (raw)
positive
Pros
  • Charming minis and art style
  • Accessible family-weight game
  • Strong set-collection appeal
Cons
  • Possible chaos at higher player counts
Thematic elements
  • Neighborhood development with animal/meatball minis
  • Urban street life with quirky characters
  • Light-hearted family weight with collections
Comparison games
  • Cascadia
  • Dinosaur World
Mechanics (from transcript analysis)
  • Drafting/variable player power — Each player has different abilities to influence drafting
  • set collection — Collect sets of cards/pieces to score
  • Tile/figure placement — Place figures to occupy spaces and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Injustice anywhere is a threat to justice everywhere.
  • The ultimate measure of a man or woman is not where he or she stands in moments of comfort or convenience but where he or she stands at times of challenge and controversy.
  • We must learn to live together as brothers or we will perish together as fools.
  • Always the right time to do the right thing.
References (from this video)
No references stored for this video.
Video PqI7iO2dOYQ 3 Minute Board Games game_review at 0:07 sentiment: positive
video_pk 12406 · mention_pk 36222
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Click to watch at 0:07
Overall sentiment (raw)
positive
Pros
  • Quick and easy to learn game with fair bit of depth
  • Adorable artwork
  • Highly portable
  • Great decision space with a lot of game in a small box
  • Combination of accessibility for casual players while maintaining depth for veterans
  • Multiple buildings each with own scoring mechanism
  • Additional modules available to increase complexity
Cons
  • Random tile draw at end of turn - less control compared to spiritual predecessor Villagers
  • Despite being a small box game, it is an absolute table hog
Thematic elements
  • Property development and city building
  • City/suburb development - building properties and managing urban growth
  • competitive
Comparison games
  • Villagers - spiritual predecessor with more control over tile selection
  • Suburbia - more complex tile placement city builder alternative
Mechanics (from transcript analysis)
  • hand management — Players hold three tiles and must choose which one to play
  • set collection — Different buildings and people come in sets - matching colors for scoring bonuses
  • tile placement — Players place building tiles onto the street to build a city layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what was once a sleepy suburb is now breaking ground for a brand new high-end fancy community
  • can you build the best properties and wrangle the hordes of hipsters and tourists better than anyone else
  • there's a lot of game in a small box
  • the best thing about this game is the combination of adorable artwork portability and a great decision space
  • despite being a small box game it's an absolute table hog
References (from this video)
No references stored for this video.
Video ZIrGCfvxekY The Broken Meeple analysis at 6:37 sentiment: negative
video_pk 9799 · mention_pk 28900
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Overall sentiment (raw)
negative
Pros
  • Attempted interesting FOMO mechanics
Cons
  • Ranked only in top 3000 games
  • Very clunky and fiddly
  • Very swingy gameplay
  • Excessive point swings from FOMO movement
  • Poor mechanical implementation
  • Quickly removed from collection
Thematic elements
  • Building streets and placing meeples
  • Street and building placement
  • Drafting and placement
Comparison games
  • Villagers
Mechanics (from transcript analysis)
  • FOMO Mechanic — Fear of missing out mechanic causing swingy point swings
  • meeple placement — Placing meeples on streets that conglomerate when completed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole concept of it is like the well as titled with the series the fear of missing out which is oh this is a really cool game oh i should totally buy it
  • i don't want to generate artificial hype for kickstarters and that because the whole concept of it is like the well as titled with the series the fear of missing out
  • at 200 pound this just seems very very pricey and i'm curious as to what is generating that money
  • i really enjoyed this i got into the theme i that i thought it was very thematic i thought it was well produced it was a great little puzzle
  • i'm tempted to back this and but yeah i mean that's 200 bucks i'm not even including add-ons
  • but to know that i've gotta find a second player which is not easy because i live alone that's the problem
  • it's only a game whether it's retail or kickstarter expensive or cheap take care bye for now
References (from this video)
No references stored for this video.
Video rB_do-g3lfo Our Family Plays Games analysis at 25:50 sentiment: positive
video_pk 8836 · mention_pk 26080
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Overall sentiment (raw)
positive
Pros
  • Charming art with painted meeples
  • Accessible and thematically engaging
  • Cute, puzzle-like design
Cons
  • Eclipsed by Villagers in popularity
  • May not have broad mainstream appeal
Thematic elements
  • city-building, set collection with thematic districts
  • urban city with hipsters, tourists, and families
  • lighter, charming
Comparison games
  • Villagers
Mechanics (from transcript analysis)
  • pattern-building / area scoring — arrange patterns to maximize points
  • set collection — collect items to score patterns across districts
  • worker placement — place workers to gain resources and influence areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the concept of it; you’re a really cool game
  • Dune Imperium is still kicking butt everywhere
  • the little meeples were painted; they had little clothes on
  • it's not Connect Four; you have to meet objectives
  • a Halloween movie franchise game; Michael Myers is going to stalk around you
References (from this video)
No references stored for this video.
Video 7pGBDwgKoFU Broken Meatball Blitz game_review at 0:28 sentiment: positive
video_pk 7133 · mention_pk 21125
Video thumbnail
Click to watch at 0:28
Overall sentiment (raw)
positive
Pros
  • Beautiful production values and vibrant artwork
  • Relaxing and easy to learn
  • Strong solo mode and accessible for multiple players
Cons
  • Fear-of-missing-out (FOMO) rule can feel fiddly and potentially swingy
  • Luck-driven draw of tiles can limit strategic control
  • Pace slows with larger player counts
Thematic elements
  • Urban development, street networks, and property ownership
  • City-building in a stylized urban landscape with a white, high-contrast aesthetic
  • Abstract, tile-laying with symbol-based scoring
Comparison games
  • Bunny Kingdom
  • Majesty for the Realm
  • Villagers
Mechanics (from transcript analysis)
  • end-of-street scoring — When a street closes, all relevant buildings are scored.
  • ownership tokens — Claim buildings to score for yourself and influence street values.
  • symbol-based scoring — Buildings score based on symbols and meeple interactions.
  • tile placement — Place building tiles to form streets and enclose them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very easy game to pick up
  • the solo mode is my favorite way to play
  • it's relaxing city-building game
  • I'm going to give it a 7 out of 10
References (from this video)
No references stored for this video.
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