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Every(sic) wanted to be as stressed out in D&D as you are in real life? Now you can!
This is a small PDF for a set of rules that add a new mechanic and statistic to the game - Stress. As characters fight waves of horrible and terrifying monsters, they are slowly worn down mentally as they become more and more stressed out. When their stress becomes too high, they crack, and either fall and become afflicted or power through the stress, becoming virtuous. It also includes rules for long term insanities that result from madness, that can lead to interesting and game-changing effects for characters as they descend into madness.
- from the publisher's blurb
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