Skip to main content

Strike

Game ID: GID0306713
Collection Status
Description

The game consists of an "arena" (the game box with an insert) and lots of dice. The goal is to be the last player who still has dice. At the beginning, one die is in the arena. The active player throws another die into the arena. If both dice now show the same number, the player must take them out and end the turn. If not, the player can decide to throw in another die (possibly trying to overturn other dice) or end his/her turn. A die which shows the X face is removed from the game, as is any die which falls out of the arena. A player who holds no more dice is eliminated from the game. The last player who still has dice is the winner.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 19 · mix 1 · neu 0 · neg 1
Mentions per page
Top
Showing 1–22 of 22
Video 65wqGeEcypQ Shut Up and Sit Down top_10_list at 3:19 sentiment: positive
video_pk 11065 · mention_pk 32542
Video thumbnail
Click to watch at 3:19
Overall sentiment (raw)
positive
Pros
  • Curious people come to watch you play
  • Plays 2 to 5 players
  • Dice rolling which is fun
  • Push your luck mechanic
  • Creates comedic mishaps
  • Teaches in about 30 seconds
  • Plays for about 10-15 minutes
  • Perfect for conventions
Cons
none
Thematic elements
  • Chance and risk management
  • Dice in a bowl
  • Dexterity-based push your luck
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Dice can fly and create comedic mishaps
  • Dice rolling — Players roll dice one at a time into a bowl inside the game box
  • Matching — Matching dice values are taken and kept by the player
  • Push Your Luck — Players can keep rolling or pass to the next player
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've seen enough 90 sitcoms to know it's never a good idea to try to be in two places at once
  • conventions are the perfect place to play a game that requires a larger group
  • at a convention the people who signed up to play probably really want to be there
  • I'm easily distracted at a convention it's a lot of stimulus and it's overwhelming
  • it's quick and shouty and silly and it always goes over really well
  • it's unreasonably fun and lovely and feels really good to play from a pure really tactile perspective
  • it's wacky high energy dexterity silliness and that's honestly everything I want while at a convention
  • I mean no accomplishment feels as good as that
  • it's so simple and so good and it makes me laugh with my friends
  • knowing when to try and win a trick and when to try and lose a trick makes me feel so dang smart
  • it's fascinating that depending on the style of the people I'm playing with the game can feel really different
  • it's just it's dang good y'all
References (from this video)
No references stored for this video.
Video OZol8TsCWHQ Rolls in the Family top_10_list at 20:16 sentiment: positive
video_pk 10801 · mention_pk 31887
Video thumbnail
Click to watch at 20:16
Overall sentiment (raw)
positive
Pros
  • Fast-paced and highly replayable
  • Excellent for large groups
  • Short play cycles with high energy
Cons
  • Luck can dominate in some sessions
  • Limited to quick rounds
Thematic elements
  • Last-man-standing dice duel
  • A bowl-like arena with dice as life points
  • fast, elimination-based party game
Comparison games
none
Mechanics (from transcript analysis)
  • dice-throwing / arena combat — players throw dice into an arena and resolve matches after settling
  • hand-management / risk — you decide when to push your luck by re-throwing or passing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beating up on my kids in these games is really what brings my life meaning.
  • this is a shared list. I don't think we clarified that.
  • the box literally becomes the arena that you're playing in.
  • it's cooperative. You're all working as a team here.
  • world championships of this game.
References (from this video)
No references stored for this video.
Video bhQevCF8xLE Foster the Meeple general_discussion at 9:26 sentiment: positive
video_pk 10592 · mention_pk 31218
Video thumbnail
Click to watch at 9:26
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • fun table presence
Cons
  • not deeply strategic
Thematic elements
  • dexterity/dice-placement
  • dice era
  • lightweight party-ish
Comparison games
  • Liar's Dice (risk/reward flavor)
Mechanics (from transcript analysis)
  • dice chucking/throwing — players roll dice into a bowl and try to match outcomes to steal or win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's kind of like The Mind but better.
  • it's a very, very good two-player game
  • we are so competitive that we need to be able to turn it off
  • I loved it so much I spilled my water all over the table
  • we've met some of our best friends this year
References (from this video)
No references stored for this video.
Video Gw0DgwpayFA The Brothers Murf top_10_list at 10:46 sentiment: positive
video_pk 9805 · mention_pk 28925
Video thumbnail
Click to watch at 10:46
Overall sentiment (raw)
positive
Pros
  • Controlled chaos with tactile, fast rounds
  • Engaging box presence and bluffing elements
Cons
  • Theme is light; not for players seeking deep strategy
  • Requires careful setup and table stability
Thematic elements
  • dice-flicking battle with a push-your-luck twist
  • arena/coliseum
  • boisterous, chaotic, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Dice drafting/collection — roll dice into a coliseum, duplicate values allowed to keep dice
  • push-your-luck — last player with dice in hand wins; risk of losing dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games are just silly fun.
  • Croconol is one of the greatest games ever made. It's the greatest dexterity game ever made.
  • I defy anyone to not enjoy themselves playing this game.
  • Clask is just more fun than it has any right to be.
  • It's insane. I love flip ships.
References (from this video)
No references stored for this video.
Video e7Ep4bIVKuU Foster the Meil top_10_list at 29:40 sentiment: positive
video_pk 9198 · mention_pk 27124
Video thumbnail
Click to watch at 29:40
Overall sentiment (raw)
positive
Pros
  • High energy and widely loved as a filler
  • Simple to run with large groups
Cons
  • Can become chaotic in large groups
Thematic elements
  • chaotic but friendly competition
  • fast-paced dice-chucking party filler
  • high-energy, social
Comparison games
none
Mechanics (from transcript analysis)
  • dice-chucking and recue scoring — Diverse dice results drive quick scoring moves; players cheer and react as outcomes unfold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've talked about this one a ton. This is the filler game we pull out the most.
  • Sea Salt and Paper is addictive and a very, very good production.
  • It's super quick. It's super simple. So, you could teach this to anyone.
  • Castle Party is awesome. I love that freaking game.
  • My Shelfie is essentially like Gamers Connect 4.
  • My ideal game day is a big one, a bunch of fillers, and then maybe one more big game.
  • Captain Flip is awesome. I love that freaking game.
  • The video is chaos.
  • We would love to know in the comments below what are some filler games that you love.
References (from this video)
No references stored for this video.
Video k-Mt5QDCCRo Foster the Meatball Channel top_10_list at 4:35 sentiment: positive
video_pk 8907 · mention_pk 26270
Video thumbnail
Click to watch at 4:35
Overall sentiment (raw)
positive
Pros
  • Simple to learn
  • Great for large groups
Cons
  • Space-efficient but needs arena area
Thematic elements
  • Dicing competition and elimination
  • Gladiatorial arena
  • Light, party-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • dice chucking — Players throw dice into arena and pull them out when matches occur
  • set collection/elimination — First to have dice remaining wins while others lose dice through matches
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck of cards that's all it is
  • it's a mean trick taking game that is a bit unique
  • it's very easy to set up
  • open the box that's your arena
  • it's so easy to travel with
References (from this video)
No references stored for this video.
Video KwYPEiRpBCo Good Morning Society game_review at 36:54 sentiment: positive
video_pk 8180 · mention_pk 24041
Video thumbnail
Click to watch at 36:54
Overall sentiment (raw)
positive
Pros
  • Quick gameplay
  • Exciting dice rolling
  • High tension
Cons
none
Thematic elements
  • Dice battle
  • Gladiator arena
  • Competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Players roll dice, eliminating opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Praise be Phil Walker Harding
  • Are you not entertained?
  • OG deck builders are my jam
References (from this video)
No references stored for this video.
Video a8BCeLZQXto 3 Minute Board Games game_review at 0:12 sentiment: positive
video_pk 7973 · mention_pk 23420
Video thumbnail
Click to watch at 0:12
Overall sentiment (raw)
positive
Pros
  • Excellent thematic implementation
  • Pandemic-style familiar framework
  • Humorous AI cards with anti-corporate messages
  • Flavorful corporate action cards
  • Appeals to union/labor movement players
Cons
  • Doesn't excite as much as Block by Block
  • Pandemic formula is familiar
Thematic elements
  • Labor strikes
  • Workers rights
  • Corporate opposition
  • Labor organizing
  • Social justice
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looking at some of the weird and wacky stuff that's out there that you might not have seen before
  • I'd rather play a game that's so bad I can laugh at it than a game I just want to stop playing cuz I'm bored
  • This is a ludicrous game for ludicrous people
  • I can't think of many things more wholesome in terms of theme than a game like dogs
  • Red Outpost is a really different take on the worker placement genre and for that reason alone I recommend checking it out
  • I know entirely too many Union people and I think it's hilarious to play a game like this with people in the union movement
  • Refreshing to see something other than Marvel and DC in this genre
References (from this video)
No references stored for this video.
Video Z8hrxQd6KA4 One Board Family general_discussion at 50:43 sentiment: positive
video_pk 7121 · mention_pk 21087
Video thumbnail
Click to watch at 50:43
Overall sentiment (raw)
positive
Pros
  • high-energy and accessible
  • great at large groups
Cons
  • needs space to spread out
Thematic elements
  • quick throws and crowd-pleasing action
  • fast-paced dexterity duel
  • competitive party game
Comparison games
none
Mechanics (from transcript analysis)
  • bidding/tempo — fast rounds encourage social interaction and tempo shifts
  • dice/skill_challenge — throw and manipulate dice quickly to score/fulfill tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games it's a sport-like element, there's almost a sport aspect to a dexterity game.
  • we love to hate games, we love to hate.
  • Strike is a ton of fun and is accessible for a big group.
  • it's not only like rewarding when you're actually able to make some really awesome throws but it's not like really complicated.
  • there's social contract at the table of like we're around a table and it's okay to be a troll and to like cut people out of deals but there's that level you can take it.
  • this is the best real time game that I have in my collection.
References (from this video)
No references stored for this video.
Video Z8hrxQd6KA4 One Board Family general_discussion at 50:43 sentiment: positive
video_pk 7121 · mention_pk 21093
Video thumbnail
Click to watch at 50:43
Overall sentiment (raw)
positive
Pros
  • high-energy
  • great for quick sessions
Cons
  • requires space for movement
Thematic elements
  • speed, chaos, and dexterity
  • quick-draw/throwing challenge
  • party game
Comparison games
none
Mechanics (from transcript analysis)
  • rapid_dice_throw — fast rounds with dice and goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games it's a sport-like element, there's almost a sport aspect to a dexterity game.
  • we love to hate games, we love to hate.
  • Strike is a ton of fun and is accessible for a big group.
  • it's not only like rewarding when you're actually able to make some really awesome throws but it's not like really complicated.
  • there's social contract at the table of like we're around a table and it's okay to be a troll and to like cut people out of deals but there's that level you can take it.
  • this is the best real time game that I have in my collection.
References (from this video)
No references stored for this video.
Video JlI3seYzywk Dice Tower discussion at 12:32 sentiment: positive
video_pk 5572 · mention_pk 16584
Video thumbnail
Click to watch at 12:32
Overall sentiment (raw)
positive
Pros
  • Great tournament potential
  • Push your luck mechanic
  • Exciting social element
  • Requires official dice arena
Cons
  • Official Ravensburger dice arena required for proper play
Thematic elements
  • dice rolling
  • gambling
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When the leaves won't, Vegas will. That's the official slogan of Dice Tower West
  • Heliocentrism
  • This game is broken and it can just go off the rails, but that's the fun
  • Pocket Galactic
  • I would love to watch this one and not play it
  • Card counting is a valid strategy in Happy Salmon
  • This is like crypto on speed
  • Dead on, pun intended
  • You would be surprised to see just how much strategery would come out
References (from this video)
No references stored for this video.
Video P9zZvuyYDis Dice Tower library_tour at 2:09 sentiment: negative
video_pk 4840 · mention_pk 14249
Video thumbnail
Click to watch at 2:09
Overall sentiment (raw)
negative
Pros
  • Popular with some players
Cons
  • Lacks depth
  • Just roll dice and see what happens
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video 7gGCCNYh-Qs Foster the Meepola Channel top_10_list at 6:25 sentiment: positive
video_pk 4565 · mention_pk 13370
Video thumbnail
Click to watch at 6:25
Overall sentiment (raw)
positive
Pros
  • Highly familiar dice experience for newcomers
  • Low cognitive load with easy to articulate rules
Cons
  • Subject to variance; fewer strategic depths for some players
Thematic elements
  • classic dice-rolling game with a simple objective
  • dice-based push-your-luck environment
  • light, casual, luck-driven
Comparison games
  • Yahtzee-inspired comparisons
Mechanics (from transcript analysis)
  • Dice rolling — Roll dice to achieve specific numeric outcomes or sets to advance.
  • push-your-luck — Decide when to press your luck or secure a safe outcome as you attempt to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that we have maybe taught to non-gamers that we found it was it's relatively easy
  • it's not overly complicated and maybe I'm biased but I know this game so well that in most cases any iconography questions or nuance… I am able to answer
  • the reason that we picked this one in particular is because it walks you through literally everything set up turn by turn
  • this is a game that we've taught numerous times and has always been a hit
  • you don't teach the game the game teaches you
  • these are the absolute easiest games to teach
References (from this video)
No references stored for this video.
Video 5XIN2VERfGM The Secret Cabal Gaming Podcast game_recommendations at 2:27 sentiment: positive
video_pk 4351 · mention_pk 12712
Video thumbnail
Click to watch at 2:27
Overall sentiment (raw)
positive
Pros
  • Simple rules
  • Fun for all ages
  • Quick to learn
Cons
  • No real strategy
  • Completely luck-based
Thematic elements
  • Dice-throwing elimination game
  • Gladiator arena or space-themed
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — Throw dice into an arena, match existing dice to remove them
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I could tell you that I could do these lists until the day I die because we're always playing new games
  • I hope this list help you find some games that you could play with your family as well
References (from this video)
No references stored for this video.
Video nmzYxGgCl0o Foster the meeple top_10_list at 21:09 sentiment: positive
video_pk 4101 · mention_pk 12001
Video thumbnail
Click to watch at 21:09
Overall sentiment (raw)
positive
Pros
  • Incredibly fun in group settings
  • Simple to learn, high energy
Cons
  • Push-your-luck can be volatile
Thematic elements
  • light, chaotic dice game
  • dice chucked into an arena
  • party/tabletop spectacle
Comparison games
none
Mechanics (from transcript analysis)
  • Dice chucking / arena play — Roll dice into a central arena; matching dice allow you to pull and add to your pool.
  • Progressive elimination — Rolls determine which dice stay in the pool; last man standing wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is so ridiculously fun
  • it's not simple it is very difficult to figure out how to move these cards around in your hand
  • I challenge you to find somebody who doesn't think this game is fun
  • it's basically Sudoku puzzle
  • it's also such a simple like mechanically easy game but it shouldn't be as fun as it is
References (from this video)
No references stored for this video.
Video jGdzG2hE1tE OFPG Voices general_discussion at 30:16 sentiment: positive
video_pk 4002 · mention_pk 11655
Video thumbnail
Click to watch at 30:16
Overall sentiment (raw)
positive
Pros
  • high energy, big laughs
  • great party/table presence
  • easy access for new players
Cons
  • can be chaotic and loud in large groups
Thematic elements
  • dice-based arena combat
  • Arena battle with dice as the combat medium
  • lighthearted, table-pleasing chaos
Comparison games
  • Chaos-style dice games
  • Other arena-based dice games
Mechanics (from transcript analysis)
  • dice arena elimination — Players roll dice into a shared arena; matches with existing dice are captured into a pool for that player.
  • dice matching and extraction — When matches occur, dice are claimed; failure to match permits continued rolling and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gaming is not simply a hobby but a home let's make it both inclusive and diverse
  • please remember to be kind and welcoming to everyone it's so important now more than ever
  • it's more than just fun and games when you sit down at the table... there's more there's a science there's an academic to it
  • one board game at a time
  • be nice because it doesn't hurt to be nice
References (from this video)
No references stored for this video.
Video DUYb8CFpwnI Unknown Channel playthrough at 0:33 sentiment: positive
video_pk 3530 · mention_pk 10502
Video thumbnail
Click to watch at 0:33
Overall sentiment (raw)
positive
Pros
  • Kid-friendly rules that are easy to grasp and explain, making it accessible for younger players who are still learning counting and pattern recognition.
  • Encourages counting, quick arithmetic familiarity, and recognition of dice values in a fast-paced, lighthearted context.
  • Engaging family interaction with humorous moments, enthusiastic commentary, and inclusive play that invites both parents and kids to participate.
  • Good for short, repeatable play sessions that fit into a busy family schedule and provide quick sense of accomplishment when someone wins.
Cons
  • Rules clarity can slip under the pressure of excited play, especially for first-time players or non-native speakers, which may lead to debates about edge cases.
  • Edge-case ambiguity exists (for example, what precisely happens when all dice have been emptied or when a turn ends due to a match) and may require a house-rule clarification.
  • The small physical dice can be dropped or miscounted during lively sessions, which can stall momentum or create confusion among younger players.
Thematic elements
  • Matching and luck-based dice challenges that emphasize rapid counting, quick decision-making, and lighthearted banter between family members.
  • Family living room during a casual game night; kids and parents trading turns with a tabletop dice game in a relaxed, low-stakes environment.
  • Warm, playful, and instructional; the players narrate their actions with personality, creating an editorial-style family moment rather than a dry tutorial.
Comparison games
  • Coco Nana
Mechanics (from transcript analysis)
  • Dice rolling — On a turn, a player rolls one or more dice, then evaluates whether to continue rolling or stop to bank any matches collected during that turn.
  • Pattern matching / dice matching — If a newly rolled die matches an existing die value already on the turn, the current turn ends and the player claims all matches accumulated so far. This creates a dynamic where early gains can be squandered by a single match, forcing players to weigh risk vs reward.
  • Push-your-luck / stop-or-continue — The central choice is whether to press your luck by rolling again or to stop, which preserves your current matches but risks losing them if you roll a conflicting result in subsequent turns.
  • Scoring of matches — At the end of a successful turn (when the player stops or his turn ends due to a match), the player banks all currently accumulated matches as points and starts a fresh pool on the next turn. This keeps score-fluid and encourages tracking of potential gains across turns.
  • Turn order and social interaction — Players alternate turns with light banter and competing to optimize their own dice pools. The game supports quick rounds, social engagement, and family-friendly competition that relies as much on social dynamics as on raw odds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a great game for kids for this all the time yes and he played that by himself and he won
  • it's called strike
  • twice twice
  • not too bad
  • not looking good for daddy
  • this is a great game for kids for this all the time yes
  • not sure how that works but the x's it is it's empty
  • mommy's turn
  • daddy's last dice this is the last one
  • it's called strike yesterday are you done
References (from this video)
No references stored for this video.
Video F-S1hoOLsz4 Board Game Spotlight discussion at 0:00 sentiment: positive
video_pk 1582 · mention_pk 4582
Video thumbnail
Click to watch at 0:00
Overall sentiment (raw)
positive
Pros
  • family favorite
  • easy to set up
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything's game of the year
  • I wouldn't call it a mean game but it's just like one of those things
  • it captures the feeling of dinosaur island with less setup
  • small box card game to date of this year
  • masochism the card game
  • marrakesh is gonna be one of those games like we wanna get these games that are seemingly forgotten
  • hardcore gamers will say oh they never play roll and move games i'm like play marrakesh
  • it's the love letter but the star wars
References (from this video)
No references stored for this video.
Video y8yFY2So4BA Foster the Meatball competition at 8:52 sentiment: mixed
video_pk 1554 · mention_pk 4468
Video thumbnail
Click to watch at 8:52
Overall sentiment (raw)
mixed
Pros
  • Fast and party-friendly
  • High interaction
Cons
  • Luck-dominated
  • Limited strategic depth
Thematic elements
  • Casual dice chucking with banter
  • Dice-driven chaos
  • Humorous, competitive
Comparison games
  • Roll for It
  • Yahtzee
Mechanics (from transcript analysis)
  • Dice rolling — Roll dice and resolve simple effects.
  • risk management — Decide how far to push luck on each turn.
  • Table talk — Inter-player banter drives engagement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are here to do another installment of who plays it best
  • these videos are stupid
  • jamie should learn how to concede
  • there's always got to be a villain
  • i'm very fast
  • you don't get to cherry-pick your stats
  • it's going to be great
References (from this video)
No references stored for this video.
Video D5fZofqCeDs Dice Tower general_discussion at 16:03
video_pk 1083 · mention_pk 3114
Video thumbnail
Click to watch at 16:03
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting / luck — fast play with dice control and chance elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speaking of Terraforming Mars, there's going to be several live games where we're just playing them for your entertainment.
  • The best thing about the World Series is the family atmosphere.
  • It's the trailer before the trailer.
  • You never know. Ticket to Ride on Saturday, you can find out maybe Ticket to Ride is back in 2025.
  • I guarantee you you'll have the greatest experience on earth when you come.
  • Dune Imperium has changed to Dune Uprising, which is a pretty substantial change in many ways.
References (from this video)
No references stored for this video.
Video g7dSUL7lZgg culvery's Channel A monthly_wrap_up at 8:30 sentiment: positive
video_pk 356 · mention_pk 1059
Video thumbnail
Click to watch at 8:30
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • high replayability
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice-rolling rapid play — fast paced rolling and scoring throughout rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have a lofty goal of 100 plays
  • the artwork is absolutely Dynamite
  • wake up eggs and bakey
  • this is a car dueling game
References (from this video)
No references stored for this video.
Video miS5iXD3swA Rolls in the Family top_5_list at 22:40 sentiment: positive
video_pk 306 · mention_pk 933
Video thumbnail
Click to watch at 22:40
Overall sentiment (raw)
positive
Pros
  • Fast, casual, great for groups
  • High energy, lots of laughs and excitement
Cons
  • May rely heavily on luck and arm dexterity; less appealing to precision-focused players
Thematic elements
  • arcade-like dexterity battle
  • A quick flicking combat arena
  • casual, party-game feel
Comparison games
  • Crokinol
  • Love Letter
Mechanics (from transcript analysis)
  • dexterity/skill shots — Throw dice into an arena and resolve hits to remove dice.
  • last-man-standing round structure — If you lose all your dice you’re out; last survivor wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our commenters are way better than us.
  • Segues—self-built segues—are a form of content engineering to keep the flow going.
  • Relaxing endings are often found in simple games like Lovecraft Letter.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–22 of 22
View on BoardGameGeek