Publisher's blurb:
Smoke rises over the mighty Stonebridge, its towering arches trembling under the weight of an imminent disaster. The Ironhand Rebellion has struck again, this time targeting the lifeblood of Silverpine’s trade and travel. Explosives are set, saboteurs lie in wait, and time is running out.
As agents of Argent Ward, you must race to the scene and face the rebels head-on. The bridge is narrow, the path treacherous, and the enemy relentless. Can you disarm the deadly alchemical charges before the bridge collapses into the roaring river below? Or will the rebellion claim its boldest victory yet, plunging Silverpine into chaos?
The clock is ticking, the stakes are high, and the fate of the Argent Isle hangs in the balance. Prepare for a battle of wits and steel in this action-packed chapter of intrigue and rebellion!
This adventure is sized for a party of four level 9 characters of any class, but can be easily adapted for any Tier 2 party. It's also designed to be run over a lunch hour or other short length of time, though it can be easily extended to fit into a normal evening's D&D session.