Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.
Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high-rise office building. As your reputation increases, you'll gain more and more population — and the player with the largest population at the end of the game wins.
During each game, players compete for several unique goals that offer an additional population boost — and the buildings available in each game vary, so you'll never play the same game twice!
The second edition of Suburbia features updated artwork, larger tiles than in the original game, a dual-sided scoreboard, GameTrayz storage organizers, and more!
- Intuitive tile-based design
- Richly strategic balance between income and reputation
- Clear rules and meaningful decisions
- Urban development, reputation economy, balancing income with public amenities
- Modern suburban city-building and growth
- Abstract economic simulation with tile-placing mechanics
Mechanics (from transcript analysis)
- Income Management — Factories and businesses increase income, driving city growth.
- Inter-city interaction and developments — Players must consider developments and actions in neighboring cities to capitalize on opportunities.
- Luck in developments — A deck-based development system introduces luck elements that influence available options.
- Population and housing — Housing tiles increase population, but may not boost reputation.
- Reputation as a resource — Reputation is affected by tile choices and can influence population and development opportunities.
- tile placement — Tiles represent city elements; placement yields effects and shapes future options.
Video topics + discussion points
Quotes (from this video)
- Suburbia is one of the smartest games I've ever played.
- It's both intuitive and richly strategic.
- It's intuitive because all of the tiles make sense without much of an explanation.
- Building factories increases your income but hurts your reputation.
- Cheap housing will increase your population without helping your reputation.
- It's strategic because the balance of income and reputation must be carefully weighed.
- All while considering what's going on in other cities.
References (from this video)
- strong thematic theme of urban growth
- high replayability via modular boards
- can become gridlocked with player plans
- rules can be dense for new players
- city development and zoning
- urban city-building simulation
- procedural/metafictional
- Zombicide: City of the Dead
- Cascadia
Mechanics (from transcript analysis)
- public scoring — goals drive scoring as districts unlock bonuses
- tile placement — players place zone tiles to build a growing suburb
Video topics + discussion points
Quotes (from this video)
- what is it that attracts you to a game
- it's the box
- it's the strategy
- it's the theme pulls me in
- no luck, it's all about the choices you make
- we're one big opg family
- ignorance is a choice
References (from this video)
- deep strategy
- strong visuals
- can be heavy for new players
- zoning and production
- City-building in a suburb
- Istanbul
- Welcome To
Mechanics (from transcript analysis)
- polyomino-building — Construct city blocks using tile shapes.
- tile-placement — Place tiles to develop districts.
Video topics + discussion points
Quotes (from this video)
- this is the board game quiz show
- it's a board game play through series that's over 400 episodes now
- we're rough on you but we're having fun today
References (from this video)
- Beautiful, thematic city-building with tactile components
- Satisfying sense of progression and city planning
- Rule depth can be intimidating; heavy decision space
- city growth, zoning, economics
- Urban city-building at the neighborhood scale
- system-driven, simulation-esque
- Creature Comfort
- Five Tribes
Mechanics (from transcript analysis)
- End-game scoring / reputation — Scoring depends on the composition of buildings and city layout.
- tile placement — Place tiles to build districts and attract residents and income.
Video topics + discussion points
Quotes (from this video)
- Creature Comfort will work you, it will work you, family, it will work you.
- it's like a chess game for us because we do a two-player game and we don't give it inch
- I never won it I get close and I feel the Euphoria coming
- Suburbia you know it's a tile placement game
- Ticket to Ride 2.0 ... ships and trains that you're trying to make routes with
References (from this video)
- highly thematic and accessible
- works well with digital app companion
- potential for analysis paralysis
- some tiles underperform in meta-games
- urban development and expansion
- Sim City-inspired city-building
- economic engine with tile interaction
Mechanics (from transcript analysis)
- economic management — allocate money to optimize growth and points
- tile-laying and city-building — place tiles to form a functioning city with interdependent scoring
Video topics + discussion points
Quotes (from this video)
- this game is a great two-player game
- it's Jurassic Park the board game
- I've only played it twice and I'm not sure yet, it hasn't stood the test of time
- the tongue and cheek aspect of building this dystopian world
- it's Sim City the board game
- best time you can have playing this game is when you're drunk
References (from this video)
- Clear scoring layout
- Numbers easy to follow
- Prevents getting lost on the sheet
- Azul
Mechanics (from transcript analysis)
- Scoring Sheet Design — Unique scoring method with numbers in a snake-like pattern
Video topics + discussion points
Quotes (from this video)
- the more meta the more better
- whether or not you like typewriter style or you like to take a wandering journey down your path to victory
References (from this video)
- high variability between games
- clever scoring incentives
- great gateway to heavier tile-laying games
- can require careful planning to chain combos
- urban planning and expansion
- fictional city-building sandbox
- casual city-builder vibe
- Castles of Mad King Ludwig
- Suburbia: Inc.
- Sagrada (weight/flow comparables)
Mechanics (from transcript analysis)
- area majority / city development — score based on district types and complementarities
- tile placement — players draft and place city tiles to optimize zoning and scoring
Video topics + discussion points
Quotes (from this video)
- it's a fight and we're fighting
- analysis paralysis is here to stay
- it's a brain burner
- it's not that heavy there's a lot to do
References (from this video)
- Great city building game
- Collector's edition has gorgeous production
- Multiple colored boards for variety
- Beautiful components
- Solid gameplay
- Hasn't been played recently
- Ruleset is fiddly to remember
- Complex setup
- Heavy box difficult to bring out
- Urban development
- City building
Mechanics (from transcript analysis)
- Tile connection effects — Where tiles connect affects income generation and scoring
- tile placement — Place tiles to build unique cities
Video topics + discussion points
Quotes (from this video)
- it's just like falling off it's just literally there are 100 better games in it
- Small Islands uh this is the one that i've been saying is a replacement for carcassonne
- way too complicated for its own good
- it is one of the most beautiful games in existence
- i still think five tribes is better than yamatai
- nations is still my preference to fruity ages in terms of playing a physical game
- really good negotiation game
- great teamwork cooperative very cool
- this is a really good solo
- the deductions are really hard it's a really tough one to do
- it's oh it's a mind bender gorgeous looking
- reef is still a really cool game
- azul is only that good at two player
- near and far still really good
- there's no reason to play that one if you have near and far
References (from this video)
- Accessible gateway to city-building ideas
- strong theme and replayability
- city growth and zoning
- post-plague suburb development
- Cities
- Acropolis
Mechanics (from transcript analysis)
- open drafting — draft tiles and place to maximize scoring opportunities
- set collection — collect cards/tiles to unlock end-game scoring bonuses
- tile placement — lay tiles to form a suburb and create an economic engine
Video topics + discussion points
Quotes (from this video)
- Acropolis looks great.
- Don't cut marketing.
- we going to always be 100 up the tariffs time.
- Breaking news. Breaking news.
- I love our community and our chat.
- We’re going to always be 100 up the tariffs time.
References (from this video)
- tight engine-building loop
- clever scoring via unique districts
- can require careful planning to avoid missteps
- city-building and zoning
- urban development and suburb expansion
- simulated city growth
- Carcassonne
Mechanics (from transcript analysis)
- engine building — gain revenue and bonuses through tile choices
- tile placement — place pieces to develop blocks and districts
Video topics + discussion points
Quotes (from this video)
- board games do a lot they're an asset to your lifestyle
- I love engine building
- Stone Age has a lot of math
- Carcassonne every time there's nothing to do with this
References (from this video)
- fantastic city building game
- great for engine building fans
- constant fiddling with city
- collector's edition available
- plays less since getting collector's edition
- building a city
- city building
- engine_building
Mechanics (from transcript analysis)
- calculations — lots of math and adjustments
- engine building — engine building game
- tile placement — tile placement game
Video topics + discussion points
Quotes (from this video)
- this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
- three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
- Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
- a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
- I love space racing games and space corp is the game that is most racy as far as space racers go
- the term I use instead of gateway game is foundation game
- Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
- Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
- Black Orchestra models some very clever things about how conspiracy is run
- when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
- Arkham Horror is the game that really made board gaming my number one hobby
- there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
- Twilight Struggle is one of the best head-to-head games out there
- Santorini is the definition of an elegant design
- Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- happy pride month
- diversity inclusion and that's for everybody
- patience is a virtue
- play games
References (from this video)
- easy to teach and approachable
- fun city-building with satisfying scoring dynamics
- expansions can complicate play or feel unnecessary
- some expansions (border tiles) are not universally loved
- city-building by placing tiles and managing growth
- growing suburb town with urban planning
- flavored, but largely abstracted city-building
Mechanics (from transcript analysis)
- expansion tiles — expansions add border tiles and additional scoring opportunities
- resource/economy management — balance income, population, and reputation to score
- tile placement — place tiles to build districts and amenities
Video topics + discussion points
Quotes (from this video)
- no expansion needed not for many
- the base game is cool to me
- expansions are great to have but you don't really need them
- aries expansion, that's a good one
- we love suburbia
- map pack one
References (from this video)
- deep city-planning experience
- strong strategic tension
- scoring can be unintuitive
- long playtime for some
- balancing development and reputation
- city-building and urban planning
- city planner perspective
Mechanics (from transcript analysis)
- reputation management — reputation rises/falls with development decisions.
- set/end-game bonuses — score via ongoing end-game bonuses and city balance.
- tile placement — lay tiles to grow districts and infrastructure.
Video topics + discussion points
Quotes (from this video)
- Beyond The Gateway yes you know you've been in this hobby for a while you want some strategies yes you want something with meat on his balls yes here's some games we recommend
- it's a deck-building war game
- if you're new to board games these are not for you
- Horizons Spirit Island giveaway
- the undone it series… a masterful Euro game of hand management card drafting
References (from this video)
- modular, scalable
- great for solos and groups
- can feel grindy to some players
- rules can be dense for new players
- metropolitan growth and zoning
- city-building/urban planning
- sandbox/strategy-driven
- Calico
Mechanics (from transcript analysis)
- tile-placement/network-building — lay hex tiles to build districts and score based on layout and adjacency.
Video topics + discussion points
Quotes (from this video)
- I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
- Welcome to the show
- we are not going to take it easy on you so maybe you should be a little bit nervous
- stop watching and go play a game
- you can also see some of my videos on board game spotlight
References (from this video)
- scalable player counts
- strong engine-building feel
- can feel abstract without thematic hooks
- zoning and growth dynamics
- city-building/urban planning
- strategy sandbox
- Calico
Mechanics (from transcript analysis)
- tile-placement/area-building — place tiles to build a growing city with scoring tied to layout.
Video topics + discussion points
Quotes (from this video)
- I am known for my channel Minimum Player Count mainly on YouTube but I first started on Instagram
- Welcome to the show
- we are not going to take it easy on you so maybe you should be a little bit nervous
- stop watching and go play a game
- you can also see some of my videos on board game spotlight
References (from this video)
- solid engine-building
- great art and components
- expansion-friendly
- box art may not feel as lively as earlier editions
- polyomino tiles build a growing city
- suburban city-building
- Array
- Fossils
- Lost Ruins of Arnok
- Blue Lagoon
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a two-player game even though it's abstract
- the art is great i loved it
- we love sharing it with you guys
- stay safe keep wearing a mask
References (from this video)
- Solid design with thematic alignment and intuitive rules
- Good strategic depth and planning opportunities
- Not as modern or flashy as newer games
- Text on cards can be dense; reading load can be high
- growth and balance, zoning, reputation
- Urban planning and suburb development
- mechanistic city-building with logical progression
- Everdell
Mechanics (from transcript analysis)
- engine-style progression — city growth unlocks new opportunities and synergies across districts
- Resource management — manage income and population tokens to expand your city and optimize scoring
- tile placement — place city tiles to build districts and suburbs, influencing scoring and future options
Video topics + discussion points
Quotes (from this video)
- Suburbia really solid game however not as new not as flashy as everdell
- everything about suburbia makes a lot of sense
- it's a stunning game
- it's stunning i would even say prettier than everdell
- no dice rolling there's no cards involved it's a game of pure strategy
- timing matters a lot
- you have a hand of cards you're holding; your entire deck; you play your cards and for each turn you can't play your cards again until you play the card that lets you pick up all your cards
- this is my favorite game to lose by the way and it's also the highest rated game on board game geek
- five games that solve some of the gripes about everdel
- check out any of those five
References (from this video)
- Host really enjoyed this game
- Urban development
- City building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
- teaches profit-minded thinking
- economic interactions and spatial planning
- some downtime due to planning
- complex interactions for newcomers
- economic planning, zoning
- Urban development and suburb growth
Mechanics (from transcript analysis)
- Resource management — manage profits/expenses and interactions
- tile placement — place tiles to draft suburbs
Video topics + discussion points
Quotes (from this video)
- when we all do better we all will do better
- our goal is to make this world a better place one board gamer at a time
- the history and the education is in the game but it doesn't beat you over the head with it
References (from this video)
- Strong theme and accessible rules
- Replayability through varying tile layouts
- Scaling can be uneven with player count
- Some tile combos can dominate
- city development with suburbia planning and zoning
- urban planning and city-building
- calculated, practical urban planning
- Between Two Cities
- Cities: Skylines - The Board Game
Mechanics (from transcript analysis)
- economic engine building — Balancing taxes, population, and resources to maximize city growth.
- set/collection and optimization — Harvesting and exploiting tile effects for end-game scoring.
- tile placement — Place tiles to construct districts, districts provide income and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- family first
- it's a beautiful board with beautiful components
- please put care to your components do it do it
- the sweet spot is three
- open your mind you can play it
References (from this video)
- Rich tile interactions with many synergy opportunities
- High replayability due to a large tile pool and expansions
- Clear minimalist art that communicates board state quickly
- Engaging engine-building and planning for long-term scoring
- Math-heavy and can be mentally taxing on quick turns
- Potential for analysis paralysis with dense decision trees
- Limited direct interaction with opponents; mostly indirect competition
- Urban development, growth, competition for prestige
- A developing suburb city built by players through tile placement and planning.
- Abstract engine-building with tile-based, modular city layout
- Castles of Mad King Ludwig
- Quadropolis
- Between Two Cities
Mechanics (from transcript analysis)
- engine_building — Tiles interact to create engines of income, reputation, and population that can compound across turns.
- income_and_population_tracking — Players track income, reputation, and population on a three-track score system.
- tile_cost_and_discount — Tiles cost per track and can be upgraded or gifted with investment tokens to boost bonuses.
- tile_placement — Players place tiles to extend districts, triggering adjacency bonuses and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- suburbia is a Millennium Falcon it may not look like much but it's got it where it counts
- the art style is minimalist
- the single best thing about the game is a sheer number of tiles and interactions
- this game shares a lot in common with Castles of Mad King Ludwig
- Quadropolis for competitive play or Between Two Cities for something a little more friendly
References (from this video)
- Strong base game feel and theme
- Good artwork and components
- Large, unwieldy expansion ecosystem
- Base + expansions can require careful management to avoid bloating
- Developing a suburb with tiles representing districts and infrastructures
- Urban planning / city-building
- tile-driven, strategic growth with modular expansions
Mechanics (from transcript analysis)
- tile drafting / selection — Tiles are drafted or chosen to shape the city and scoring options.
- tile placement — Players place tiles to grow their suburb and trigger effects.
- varied expansion impact — Different expansions add new tile types with unique rules.
Video topics + discussion points
Quotes (from this video)
- Be wary if you're a completionist.
- The more stuff you bring out, the more the power level of a bunch of these characters goes up and the harder the game becomes to balance.
- Suburbia is a great Euro game, but the big box and all the expansions just get out of hand.
References (from this video)
- great for families and groups
- engaging with expansions
- can feel heavy to new players
- city-building with tiles and scoring
- urban development and suburbia growth
- thematic, strategic
Mechanics (from transcript analysis)
- income_management — utilize money/meeples as resources
- tile_laying — place city tiles to build districts
Video topics + discussion points
Quotes (from this video)
- Carcassonne is one of those beginning games and it's a gateway classic
- number two is Umbra Alhambra plays 2 to 6 players and it was published by Queens games
- Lantern family favorite
- Petropolis number one comes the story
- let's open your mind up and it's a great tile laying game
References (from this video)
- Tight theme
- Scalability with expansions
- Expansion complexity at times
- urban planning and growth
- city-building
- relaxed, sandbox building
Mechanics (from transcript analysis)
- dynamic market — Prices change based on actions that players take.
- end-score based on min tile score — Final score is the lowest of multiple cities.
- tile placement — Place tiles to build a city and extend districts.
Video topics + discussion points
Quotes (from this video)
- Kitchen Rush is going to win this
- Millennium Blades is a fake Magic style card game.
- Gloomhaven is a huge box full of stuff.
- Spirit Island is a cooperative game, a tough cooperative game where we are the spirits of an island.
- Wingspan. Fantastic.
- Suburbia, easy.
References (from this video)
- Classic city-builder with strong core ideas
- Solid for teach-and-play at cons
- Variant rules can feel fiddly
- Older aesthetics compared to newer games
- urban planning and development
- modular city-building
- abstract city-building with thematic flavor
- Five Tribes
- Suburbia
Mechanics (from transcript analysis)
- economic engine — manage population and city income over rounds
- tile placement — place hex tiles to grow neighborhoods and districts
Video topics + discussion points
Quotes (from this video)
- "Brass Pittsburgh is a standalone take on Martin Wallace's system set in America's Gilded Age."
- "Bruce Lee returns with a new mini and two new Battlefields."
- "float like a butterfly, sting like a bee."
- "Dark Quarter is heavy. It’s a noir-ish detective game with occult overlays."
- "Deep Regrets. We love this game."
- "The best part of worker placement is the satisfaction of putting out your worker and getting something in return."
References (from this video)
- Great Euro game
- Engaging gameplay
- City Building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you're listening to the broken meeple show a podcast that speaks passionately about board games
- it's only a game
- I hate pretentiousness in games
- we got to be able to dislike some things you know I'm all about balance you can love something but you got to hate something as well
- I'm worried that they've gone too far
- definitely I think the most complicated game that they have put out ever I'm not joking
References (from this video)
- Rich sim-city feeling in a tabletop format
- strong synergy and replayability
- iconic expansion Suburbia Inc.
- Can be long with higher player counts; complexity grows with player count
- city-building and zoning under dynamic scoring
- Urban development with evolving suburban neighborhoods
- emergent economic planning in a growing city
- Sim City (PC)
Mechanics (from transcript analysis)
- city_building — developing suburbs with varied amenities and restrictions
- tile_placement — placing tiles to create districts and influence scoring zones
- variable_end_game_scoring — end-game scoring depends on evolving goals and board state
Video topics + discussion points
Quotes (from this video)
- "the greatest tabletop simulation of city building that i've played today"
- "the comfort food of board games"
- "the primo area control game"
- "it's one of the best euro games"
- "my favorite donald x game and one of my favorite abstract games of all time"
- "Five Tribes is easily one of the most played games in my collection"
- "it's 7 wonders duel it's so much better than 7 wonders itself"
- "this is the best of the best when it comes to the descent system"
- "it is the best space opera game out there"
- "it is my number one favorite game that is at least five years old"
References (from this video)
- tight integration of scoring and resource generation
- encourages comeback attempts
- can feel punishing as you advance; payoffs require careful planning
- urban growth and economic pressure
- city-building and district development
- strategic, economic simulation
- Dominion
Mechanics (from transcript analysis)
- income-reduction on higher scoring tracks — advancing on the scoring track reduces income or reputation; higher tracks come with risks
Video topics + discussion points
Quotes (from this video)
- it's brilliantly incorporated into this.
- the final sprint is at the end of the game and the wind can change everything.
- these are old games like Monopoly and Risk.
- hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
- Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
- city-building with macroeconomic tension
- urban development
- strategic and thematic with heavy planning
Mechanics (from transcript analysis)
- tile placement — place districts to optimize population and income
Video topics + discussion points
Quotes (from this video)
- I've been jack and I'll see you next year
- this is one of the best looking games in the biz
- thank you so much for supporting the cardboard Herald