From publisher blurb:
Take a journey through frontier towns and untamed wilderness, give settlers swords and magic, sprinkle in harsh gods, religious zealots, and disbelievers, and you have Sumer Prime.
This book describes the campaign setting of Sumer Prime and includes five adventures for the fifth edition of the venerated role-playing game. Each adventure has been run multiple times at conventions and online.
• The Harvester (4th level) - Mysterious crimes plague the quiet villages down the coast from the tinker gnome city of Carnaticus.
• Exiled in Sumer Prime (6th level) - Escape evil gods that eat the souls of mortals, or help others at your own peril.
• Don't Drink the Water (8th level) - Follow the polluted Eugris river and face what lies at its source.
• Redefine (10th level) - Excavations at a temple site for an extinct race of giants have uncovered a chamber at the bottom of a vast cenote.
• The Redemption of Glasya (13th level) - Find the devil Glasya in the nation of Tangabar, a place rife with political and religious tension.