From publisher blurb:
Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats.
They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances.
The feats inside:
Damage Stability - The summoner or Eidolon base damage increases
Devoted Eidolon - The moral bonus vs Will saves increase
Greater Bond Senses - Increase the number of time bond sense can be used per day
Spell Amplifier - Spells cast through the Eidolon have a small boost
Stronger Eidolon - The Eidolon is a tad more powerful
Stronger Evolutions - The Eidolons evolutions are better
Stronger Summons - Non-Eidolon summons gain a small amount of power