Publisher's blurb:
Greetings Gamers. I offer you my adventure, Sword of Callish. This adventure is item based. A culturally, minor artifact for a culture that no longer exists, but the reason it was exists, to battle undead, is relevant in today's Komor Forest. The adventure exists in a stasis after Isabella, a young acolyte of Kossuth, a death god we met in the Temple of Putrescence, attempted to retrieve the Sword of Callish, but she failed. A character flaw, while an excellent student, she lacked the imagination to think beyond her books.
There are three groups here. The dead adventurers in room 3 who tripped the light fantastic and breathed in the hemlock gas. Second group is dead Isabella in area 5. Before she died she created a totem to Kossuth to create a darkness only she and her minions could see. Her minions were lesser shadows she created from the trapped spirits of the adventurers. The final group is a group of goblins with some bad luck. They discovered this tomb by accident. A heavy rainstorm made them seek shelter and when they entered a great gust of wind slammed the entrance closed jamming it so bad the goblins could not pry it open. Now they are trapped between the darkness and the exit that won't open. They are in a weakened state.