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Publisher's blurb:
Welcome to SYMA, a tabletop roleplayign game set in a world where a fallen monolithic church has left a power void that petty kings and tyrants struggle to fill.
You are a graverobber, tombdiggger, and smuggler, stealing the religious artifacts from the now-drive out conquerers, and attempting to make your way in a world where enemies have left with the wealth of your homeland, leaving you with nothing but a blade, violence, and bitter resentment in your heart.
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This is a rules-light game, intended to focus on rulings, not extensive rules, where adventuring and life are hard and challenging.
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