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T-Roll, "the RPG you will not play", is an "old school" implementation of basic rules that deliberately are structured to be humorously unplayable, frustratingly contradictory, and consistently confusing. Sufficient rules are presented to play some type of game, perhaps, but not one that is internally consistent - nor one that makes much sense.
The game assumes a standard, pseudo-medieval fantasy genre and uses most of the hackneyed tropes and expressions found in many retro-clones, fused with other common rules from more modern systems. All tweaked with an eye toward comedic value... and unplayability.
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