Collection Status
Your Rating
Description
A strategy game which aims to be an abstraction of contemporary society in the same way that Chess is an abstraction of feudalism. Each player has ten pieces: a man, woman, and child (people); a wheel, column and bullet (tools); a shield; and three pragmas. People and pragmas cannot attack people, and the child cannot attack tools. Shields cannot be attacked at all except from behind.
The object of the game is to score points by attacking the opponent's people and pragmas, or by occupying special spots on the board known as "origons". The game ends immediately if one player occupies all four origons, or if one player has lost two of their three people. Otherwise the game continues until a predetermined score is reached.
—user summary
Year Published
1995
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.