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Description
"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe
Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board.
Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
neu 0 ·
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Video fBWDfXE9xsU
Adam Porter top_10_list at 21:26 sentiment: positive
video_pk 988 · mention_pk 2776
Overall sentiment (raw)
positive
Pros
- clear, elegant path-building mechanic
- distinctive pieces with varied function
Cons
- some players expect deeper thematic integration
Thematic elements
Comparison games
- Camelot
- Quarto
Mechanics (from transcript analysis)
- flat stones with path creation — create a continuous path toward the opponent's edge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these games have no theme
- it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
- product design is everything
- the single most impactful feature of connect 4 was that little hatch beneath the frame
- abstract strategy games are some of the most interactive games in existence
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