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Tak

Game ID: GID0313342
Collection Status
Description

"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe

Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in "The Wise Man's Fear" and made reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video fBWDfXE9xsU Adam Porter top_10_list at 21:26 sentiment: positive
video_pk 988 · mention_pk 2776
Video thumbnail
Click to watch at 21:26
Overall sentiment (raw)
positive
Pros
  • clear, elegant path-building mechanic
  • distinctive pieces with varied function
Cons
  • some players expect deeper thematic integration
Thematic elements
Comparison games
  • Camelot
  • Quarto
Mechanics (from transcript analysis)
  • flat stones with path creation — create a continuous path toward the opponent's edge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have no theme
  • it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
  • product design is everything
  • the single most impactful feature of connect 4 was that little hatch beneath the frame
  • abstract strategy games are some of the most interactive games in existence
References (from this video)
No references stored for this video.
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