Collection Status
Your Rating
Description
Take Time is a cooperative game where players either win or lose together.
To succeed, you must strategically play 12 cards facedown around a Clock, following specific rules for each Test. You can work together through a series of games to pass all 40 Tests available in the game.
—description from the publisher
Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment:
pos 16 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–18 of 18
Video tw7jS5F5pQA
The Dice Tower general_discussion at 1:45 sentiment: positive
video_pk 12424 · mention_pk 36282
Overall sentiment (raw)
positive
Pros
- cooperative tension without direct communication is engaging
- lots of content and escalating challenge
Cons
none
Thematic elements
- nonverbal coordination and puzzle solving
- cooperative timing puzzle without direct communication
- calm, methodical, clockwork
Comparison games
- The Mind
Mechanics (from transcript analysis)
- cooperative play — players work together to achieve a sequence without talking
- hand management — managing a hand of cards to fit a clock-like structure
- Nonverbal communication — players rely on subtle cues to coordinate moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a complete filler, but I really enjoyed it.
- This is my game of the day.
- I love the tightness and I also love the different options you have on there.
- cooperate to play out your hands of cards, but you can't communicate.
- You rotate the card around it. It says up, but backwards it says it either way.
References (from this video)
No references stored for this video.
Video NWT8flpDrZ8
Bogami game_review at 2:23 sentiment: positive
video_pk 12349 · mention_pk 36019
Overall sentiment (raw)
positive
Pros
- high production quality with attractive art and sleeves
- compact, well-presented components and rule sheets
- strong replay value through 10+ sleeves and 40+ clocks
- tense, engaging group dynamic and social deduction elements
- two-player mode works surprisingly well
Cons
- some players may find the deduction/guesswork frustrating
- not as strong as the designer's best entries (The Gang, The Crew)
- scaling to four players makes coordination harder
Thematic elements
- time, deduction, social interaction
- Clock-based, time-management puzzle in a cooperative setting
- puzzle-like, procedural
Comparison games
- The Crew
- The Gang
- The Mind
- Texas Hold'em Poker
Mechanics (from transcript analysis)
- card placement to clock segments — Cards are placed on six segments to meet objective criteria, with day/night variants and ascending order.
- cooperative gameplay — Players work together to meet clock-based constraints.
- limited communication (pre-discussion phase) — Players discuss strategy before playing cards, then play silently.
- phase-based play — Three phases: discussion, card placement, reveal.
- replayability through sleeves (scenarios) — Multiple sleeves with four scenarios each, increasing variety and challenge.
- risk/reward and memory deduction — Deducing others' cards and patterns to optimize placement; includes uncertainty and potential guesswork.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Take Time comes with 12 pouches with four scenarios in each.
- It's a silent game.
- The idea is is that after everybody has played the cards to these segments, they must adhere to certain rules as given by the scenario.
- I was actually quite surprised by this.
- I'm giving this one a solid 8 out of 10. It's a great game.
- Two-player is surprisingly well in this.
- The Gang and The Crew are benchmark games for this genre.
- The Mind can go burn in the seventh layer of hell.
References (from this video)
No references stored for this video.
Video fRlKVR5MU44
Board Game Co top_10_list at 22:11
video_pk 12033 · mention_pk 35238
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- cooperative trick-taking — Players play cards in rounds to fulfill clock-based constraints and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is 10 through 1. This is not easy.
- Logic and Lore is a two-player logical game with tons of variants.
- Shout out to Puerto Rico. That would have been my number one.
- Flamecraft DS is a two-player head-to-head where you are placing out these different dragon tile chips.
- Zenith is absolutely delightful.
- Amber Leaf is my number one game from 2025.
References (from this video)
No references stored for this video.
Video rj3krBN4qZ4
The Dice Tower top_12_list at 9:56 sentiment: positive
video_pk 10819 · mention_pk 31945
Overall sentiment (raw)
positive
Pros
- gorgeous production and quick onboarding
- smooth rule set that gets to table quickly
Cons
- may feel lightweight for players seeking heavier strategy
- replay variety depends on scenario selection
Thematic elements
- quintessential co-op with barrier-free play
- deluxe cooperative trick-taking with timed or themed tasks
- short, snappy rounds designed for quick wins
Comparison games
- The Crew
- The Mind
Mechanics (from transcript analysis)
- cooperative trick-taking — players coordinate to achieve goals through card play and follows.
- deluxe production — high-end components and polished presentation.
- limited communication — puzzle-like coordination without full hand disclosure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is incredibly impressive and players can work together to try to solve these cases.
- There are thousands of cases; it scales in complexity and replayability.
- There are so many scenarios so that every game doesn't feel the same.
- This one is back to being really unique because this is based in the entire Dungeons and Dragons world.
- Two versions of it. There's retail and the miniatures, and they both play the exact same, which is what I love.
References (from this video)
No references stored for this video.
Video ZCJhON2zxus
The Dice Tower playthrough at 0:43 sentiment: positive
video_pk 10171 · mention_pk 29933
Overall sentiment (raw)
positive
Pros
- Cooperative puzzle with escalating envelopes and interesting tension
Cons
- Potentially punishing when information is insufficient; requires many tells and careful discussion
Thematic elements
- coordination under time pressure; sequencing and timing
- Abstract time-management puzzle with clocks and lanes; solar vs lunar color coding
- procedural puzzle with envelopes and clock tokens; no strong narrative
Comparison games
- Wavelengths
Mechanics (from transcript analysis)
- cooperative play — players work together with limited communication to achieve a shared objective.
- hand management — players hold a hand of 3 cards per player and choose how to play them to satisfy envelope constraints.
- information sharing & inference — players reveal and infer information about other players' hands and planned plays; some cards are face-up.
- pattern/sequence building — cards must be placed in ascending order within each clock segment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is going to be a cooperative limited communication game in which we are trying to meet some sort of objectives that are revealed here on our clock.
- There is a lot more in the box. This is just the first envelope.
- We have to go from the hand around.
- The game is won or lost on this play right here.
- It's too bad there's a game called wavelengths cuz this is it.
- Trust the player.
- A one or two here, but you can only play a single white card then.
- We should probably cut stream right there because I will say some of the later ones get trippy.
References (from this video)
No references stored for this video.
Video sgRD0Me5MRs
Glowing Analog general_discussion at 8:51 sentiment: positive
video_pk 10221 · mention_pk 30155
Overall sentiment (raw)
positive
Pros
- Tightly designed timing puzzle with escalating challenge
- Engages players with a mind-game feel and direct interaction
Cons
- Not immediately intuitive to new players
- May require a couple of plays to grok the clock dynamics
Thematic elements
- time management and scheduling with circular clock layout
- Abstract timing game around a circular clock
- abstract, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
- Ascending stacks constraint — Each stack around the clock must be in ascending order, creating strategic pressure to order cards correctly.
- Card placement around a circular clock — Players place face-down cards into positions around a clock, with some face-up options revealing values 1-12 and two suits.
- Rule progression and escalation — As the game advances, special rules or conditions modify how places around the clock can be used.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- BGcon is the highlight of my year.
- The BG library is huge; 99% of your time is spent playing games.
- We ran the board game quiz show live at BGCon in the fall in Dallas, Texas.
- This is not a pipe. This is a game about a pipe.
- The double wheel system of selecting actions is just fantastic.
- Take Time around the clock is a great mind-share battle; it makes you yell at each other in good fun.
References (from this video)
No references stored for this video.
Video gZ-M5fNTf9c
Board Game Co. news_and_weekly_review at 7:17 sentiment: positive
video_pk 8915 · mention_pk 26306
Overall sentiment (raw)
positive
Pros
- enjoyable to play
- accessible to learn
Cons
- unclear if it will be a forever game
Thematic elements
- memory and timing
- time-based gameplay
- abstract
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm optimistic that everything is probably good, but I recognize that for every time that I'm right that things are good, there's a counterpoint that sometimes bad things happen.
- Content lives forever, but it is often not found forever. Revisiting content has value.
- Enth Throne is a very solid game. It's what I hoped it would be.
- The strike is over and Kickstarter has locked in a 4-day work week.
References (from this video)
No references stored for this video.
Video To57_FF0yRY
Board Stupid top_10_list at 33:17 sentiment: positive
video_pk 8909 · mention_pk 26286
Overall sentiment (raw)
positive
Pros
- Highly accessible to families and casual players
- High replayability with 40 scenarios
- Compact and fast-paced play
Cons
- Strategy can be opaque to some players until familiar with scenarios
Thematic elements
- communication/deduction in a clock-based layout
- timed scenarios with limited pre-game discussion
- scenario-driven planning with pre-play strategy
Comparison games
- Fa Swamp
- Cascadia
Mechanics (from transcript analysis)
- clock-face card placement — place cards around a clock in a way that satisfies scenario rules
- limited pre-game talk — players discuss strategy before cards are revealed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a banger.
- That is a banger for me.
- The theme elevates to my heart.
- This is the dream because the theme is done so well and interwoven with the mechanics.
- It's a solid for me.
- I want to play more.
- It's a fantastic production.
- The world’s limits are pretty big and a lot of moral choices.
- Take Time is the biggest surprise of the year.
- It is a wonderful deterministic experience that doesn't last 4 hours.
References (from this video)
No references stored for this video.
Video P3wzYN2P2k0
Board Stupid top_5_list at 4:22 sentiment: positive
video_pk 8648 · mention_pk 25476
Overall sentiment (raw)
positive
Pros
- Accessible for non-gamers
- Great production
- 40 scenarios
- Cooperative tension
Cons
- Potentially heavy on luck depending on scenarios
Thematic elements
- time pressure and teamwork
- Cooperative time-based card game with scenarios
- accessible, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — players work together to complete scenarios.
- pre-game strategy discussion — players may discuss strategy before looking at cards.
- scenario-based challenges — 40 scenarios with varying rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a very fun game for £29.50
- there's a lot in that box
- a cool little combo element if you like to be a little bit more board gamey
- it's a cooperative card game that you can play with people that are not board gamers that will get it immediately, but you're having a lot of fun
- you can just keep playing it until you get bored
- Just One is the ultimate Christmas party family. It is incredibly enjoyable with the simplest rule set that you can explain in 30 seconds
References (from this video)
No references stored for this video.
Video viQTqSrufoE
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 8440 · mention_pk 24820
Overall sentiment (raw)
positive
Pros
- Minimal rules that emphasize player interaction and communication
- Envelope progression provides scalable challenge and variety
- Cooperative feel with shared success/failure rather than lone spotlight
- High replay potential across multiple levels and player counts
- Accessible to casual players while offering depth for seasoned gamers
Cons
- Early levels can feel straightforward, which may lessen perceived tension for some players
- Pacing and information balance shift between two-player and multiplayer setups
- Advancing through many envelopes requires sustained group engagement
Thematic elements
- time, synchronization, and collaborative problem solving under partial information
- A clock-based cooperative puzzle where players place numbered cards into six segments to form non-decreasing sums around a circular clock.
- abstract/puzzle-like
Comparison games
- The Mind
- Risk
- Monopoly
- Scrabble
- Ticket to Ride
- Katon
Mechanics (from transcript analysis)
- Deck of 24 cards (12 day, 12 night) numbered 1-12 — Cards are distributed and used to fill six clock segments; players see day/night distribution and cooperate to avoid decreasing sums.
- Envelope-based level progression — Each envelope contains a new level with tighter constraints; levels can be skipped forward once a player chooses to progress.
- Face-down placement and later reveal — Players place cards face down in segments; after all cards are placed, cards are revealed to determine sums.
- Non-decreasing sums per segment — As the clock is completed, the sum in each segment cannot decrease as you go around the circle; planning is required to avoid violations.
- Pre-play discussion and hidden information — Players may talk before turns about strategy, but cannot reveal exact card contents to others.
- Variable player counts and hand management — Two-to-four players share a deck of cards with different hand sizes and reveal dynamics; level two and beyond alter constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rules being minimal and with everyone contributing to your success or failure.
- It's not one person who will just blow the game completely. It's all of you together that are responsible for making things happen and conveying information to others in different ways based on where you play, how you play, what you actually reveal.
- It's very straightforward. Put down a card, reveal a card if you think it's not clear what you've played.
- It's a potato chip style game where you finish one and you're like, 'Oh, let's just start another one. It's only going to take a minute.'
- There is a clock hand that is separate.
- I greatly enjoy this game.
References (from this video)
No references stored for this video.
Video y57S7HT01J4
Dice Tower game_review at 0:00 sentiment: positive
video_pk 8224 · mention_pk 24134
Overall sentiment (raw)
positive
Pros
- Beautiful production and presentation, with glossy cover and accents
- Replayable via multiple envelopes and varied timing
- Flexible playtime (as short as 30 minutes or longer)
- Fits well as a family or casual game night filler
- Adds puzzle depth beyond The Mind with more structure
Cons
- Lack of thematic cohesion (no strong theme)
- Potential group-dependent experience (not for all groups)
- Can feel repetitive if played for long sessions
- Limited tension until the reveal phase
- Some players may struggle with reading the table and following clock rules
Thematic elements
- none
- Clock-based puzzle space with modular envelopes
- procedural puzzle, no strong theme
Comparison games
- The Mind
- The Crew
- Hanabi
- Itto
Mechanics (from transcript analysis)
- cooperative card placement — Players work together to place cards on clock-like lanes according to envelope-specific rules.
- hand management — Each player holds a hand of cards and selects which to play to satisfy constraints.
- limited communication — Players discuss strategy before cards are revealed but cannot communicate once the round begins.
- scoring/failure tokens — Passing rounds yields no token; failure yields a bonus token enabling a face-up play.
- tile/envelope modularization — Each envelope represents a module with its own placement rules; after completing an envelope, a new one is drawn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- gamified version of the mind
- it's a great filler for us
- incredibly adaptable to the amount of time you have
- no theme here
- a gorgeous production
References (from this video)
No references stored for this video.
Video WrR3wn3DGWQ
Dice Tower top_10_list at 11:11 sentiment: positive
video_pk 7430 · mention_pk 21969
Overall sentiment (raw)
positive
Pros
- tense, satisfying cooperative moments
- high replay with different scenarios
- accessible tempo
Cons
- hard constraints and silence rule can be challenging for new players
Thematic elements
- time and cooperation under escalating constraints
- cooperative time-management puzzle
- tense, collaborative, hopeful
Comparison games
- The Crew
- The Mind
Mechanics (from transcript analysis)
- clock/slots mechanic — cards placed around a clock influence scoring and feasibility.
- cooperative play — players work together to meet mission constraints without talking during play.
- scenario-based objectives — varied missions create different constraints each play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This one's very quick. It's very quick to play and to teach.
- There are player interactions, but it doesn't feel mean.
- The narrative is so well written. The actual boss battling part is gripping.
- Above and Below Haunted gave it a little more oomph. Ghosts add consequence.
- It feels like a video game in board game form; very smooth and substantial.
References (from this video)
No references stored for this video.
Video CeR45VbEj88
Paula's Board Game Channel top_10_list at 2:59 sentiment: positive
video_pk 7094 · mention_pk 21002
Overall sentiment (raw)
positive
Pros
- Strong cooperative tension with satisfying payoffs
- Accessible to teach and learn, quick to play
- Congruent theme and mechanic pairing creates cohesive experience
Cons
- Limited communication can be stressful for some players
Thematic elements
- Time management and teamwork under pressure
- Cooperative clock-based challenges with limited communication
- Cozy puzzle with tense moments
Comparison games
- The Mind
- The Game
Mechanics (from transcript analysis)
- Card play to clock segments — Cards are allocated to different segments of a clock to meet value requirements.
- cooperative play — Players work together with restricted communication to solve clock-based puzzles.
- Hidden Information — Hands are hidden; only limited information is revealed via tokens.
- Token-based signaling — Tokens allow selective revelation or signaling of intent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's just so cozy and charming.
- The theme is thin. [laughter] Okay, y'all. It's thin, but I do not care.
- Zenith, my number one game of 2025.
- The further down you go with your pyramid, the more times you get to take the actions on the card.
- This game feels different every time you play, with a big deck of different cards and you hope you flip the right ones at the right time.
References (from this video)
No references stored for this video.
Video g2ZRFfT_2EE
Dice Tower game_review at 10:02 sentiment: positive
video_pk 5269 · mention_pk 15615
Overall sentiment (raw)
positive
Pros
- Beautiful and gorgeous production
- Simple rules but difficult how to play
- Similar to The Mind game concept
- Solid cooperative experience
Cons
- Some hand deals are unwinnable based on conditions
- Wish liked this one a bit more
Thematic elements
- Cooperative clock puzzle
Comparison games
- The Mind
Mechanics (from transcript analysis)
- Clock constraints — Cards must follow rules based on clock positions
- cooperative play — Play cards face down around clock trying to increase total value
- Silent deduction — Can't communicate but read based on how players play cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is an excellent, excellent trick taking game that you should have in your collection
- One of the most brilliant trick-taking games I've ever seen
- The game has the word kids in the title, but it's better than you might think, but it's simpler than you might think
- Really pleasant. Really surprising how good this is
- There are games that are fine and then there's games that have a lot of tension and those like those games that are really tense, that's when I love it
- It's awful. It's really awful
- I think that it's wonderful. It's an eight for me. Oh, I lost that bout, but my popcorn's popping. Love it
- This is a cool trick taking game
- I would 10 out of 10 times recommend you play distilled instead of this
References (from this video)
No references stored for this video.
Video ovKEq3LQ3bk
Tantrum House top_5_list at 15:50 sentiment: positive
video_pk 4174 · mention_pk 12237
Overall sentiment (raw)
positive
Pros
- simple rules; accessible to families
- flexible play counts and puzzle variety
Cons
- some players may miss the cooperative pacing
Thematic elements
- timing-based cooperative challenges
- clockwork time-based puzzles
- puzzle-driven experiences
Comparison games
none
Mechanics (from transcript analysis)
- clock-face section challenges — players place cards into clock sections to satisfy timing requirements.
- face-up/face-down information reveals — some cards are revealed to inform decisions while others stay hidden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game has a lot going on.
- the middle player counts works pretty well for this one.
- It's not cooperative. It is too short.
References (from this video)
No references stored for this video.
Video kTU-_4ieokQ
Steve's Board Games Channel top_23_list at 7:46 sentiment: positive
video_pk 2710 · mention_pk 7961
Overall sentiment (raw)
very positive
Pros
- quick to set up, quick to play
- high variability across chapters
Cons
- hard to win; very punishing when you miss a chapter
Thematic elements
- time pressure and collaboration
- cooperative, clock-driven puzzle
- stressful but satisfying
Comparison games
none
Mechanics (from transcript analysis)
- clock-based progression — progression is driven by a timed clock, adding tension and pacing constraints.
- cooperative, non-verbal communication — players must coordinate without talking; games around a clock with unique rules per chapter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Starting off with the two-player game, Agent Avenue.
- It's a boatload of fun and it's another game which I've just brought out and it just never misses.
- This is another two-player abstract game that I can't stop playing and that's Zenith.
- Rival Cities takes Tug of War to another level.
- The production on Shackleton Base is through the roof.
- Ponzi scheme is one of the most stressful games you'll ever play and it's brilliant.
References (from this video)
No references stored for this video.
Video asPaDvRXqUE
Boardgamegeek Channel general_discussion at 2:11 sentiment: neutral
video_pk 2161 · mention_pk 6313
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is so much to my taste and I played it a half dozen times really dig it and it's got fewer than 100 thumbs on the preview it's just like your tastes are not necessarily going to match up with anyone else's
- The perfect thing is something you're only going to find through repeated play. It's not going to hit you instantaneously
- It's more about playing something, liking it, you play it again, you play with different people, you want to introduce it to people, and over time it becomes the thing you love
- The good and bad of this job is that you play something, review it, do a video, and then never touch it no matter how much I like it
- You can do anything in games
- I value sleep there more than I value getting a post out
- It's just the cover the cover seems pretty funny to have around and just show people
References (from this video)
No references stored for this video.
Video VIsDVKmfjZk
Four Stupid top_10_list at 11:29 sentiment: positive
video_pk 1060 · mention_pk 3016
Overall sentiment (raw)
positive
Pros
- 40 scenarios provide variety
- Good for social gatherings
Cons
- Requires coordination and discussion
Thematic elements
- cooperation and reading minds in a lighthearted way
- clock-themed, timed play around the table
- scenario-driven, casual party game
Comparison games
- The Mind
Mechanics (from transcript analysis)
- communication/read minds lite — players infer strategy based on timing.
- scenario-based — 40 scenarios with varying rules.
- timed reveal rounds — cards are revealed around a clock face to satisfy constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- They're terrible. Terrible. Don't buy those people.
- We love Hannabi. We talked about it a ton.
- Merry Christmas.
- You deserve it just like we deserve.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–18 of 18