Greetings and welcome to Tales from Temerrit, the Fall of Palrom the Usurper. This module is designed to provide the skilled GM with everything they need to run a political intrigue style campaign based in the wild and fantastical province of Temerrit during the time of the rise, and fall, of Vincent Palrom, an oathbreaker paladin determined to achieve apotheosis. Whether the party seeks to unite the fractious members of the Northern Alliance, find common ground with the justifiably wary and war-weary indegenous Wildling tribes, or throw in their lot with the Usurper himself, choices are key to this immersive story.
Within this adventure setting you’ll find a brief historical description of the time of Palrom, with an in-depth look at his plans, mercenary allies & NPC lieutenants. Many of these mercenary units use monsters from Volo’s Guide to Monsters (VGtM), but you can substitute with appropriate rosters from the Monster Manual as needed. While players can use any background & class type within Temerrit, there are three unique character backgrounds from within this setting that add extra flavor and story hooks.
Finally, the starting adventure, Smyall Worries, creates opportunities for character progression from levels one to four, while introducing players to the current political situation and a few key NPCs within the province itself. Assuming a party of four or five players, the introductory arc has PCs defending a refugee camp, fighting off Palromian saboteurs, investigating enemy spies and following them back to their hilltop base. Several potential storylines can branch from this initial story at the GM’s discretion and player’s interest, although there are many potential story hooks within each city.
Players who enjoy political intrigue, strategic planning, or simply a large amount of combat will enjoy this campaign. Players will need to consider how best to reduce the Usurper’s power and position. Ideally, this campaign is flexible enough to take characters from levels 1 to 20, but for a shorter campaign, look to go from levels one to ten, using the Oathbreaker Paladin stats later in this module along with lair actions and allies as your final encounter. Crafting a story where the PCs feel like they are actually righting wrongs and making a difference in their world is the hallmark of many great Dungeons and Dragons stories, no more so than in the Fall of Palrom the Usurper.
This module includes three new character backgrounds, four mercenary companies with rosters of enemies, strategies and tactics, maps & battlemaps with LoS, adventure hooks for every city and town, plus an introductory campaign designed to introduce players to the wonderful world of Temerrit.
- from the publisher's blurb