All heroes need to prove their worth! In Tales of Glory, the players play emerging heroes. Each turn represents a year in the heroes' lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. After ten turns, the player with the most glory wins.
Each turn, players simultaneously select a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their "path of life" connected to another quest they already made or their departure area.
Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.
(Español)
Jóvenes héroes ansiosos de aventuras, ¡vuestro momento de gloria ha llegado! Tomad esta espada y este escudo, coged estas monedas y estas pociones. ¡Y no os olvidéis del libro de hechizos! Las tierras que estáis a punto de cruzar están llenas
de criaturas a las que vencer y tesoros que obtener. Visitarás lugares increíbles y te encontrarás con sorprendentes personajes. Volveréis a casa siendo un héroe, ¡pero solo el que alcance la gloria se convertirá en una leyenda!
En Tales of Glory construirás tu camino hacia la gloria mediante la adquisición de cartas que te permitirán ir creando tu senda, luchando con monstruos, ganando poder y reclutando aliados que te ayudarán a obtener el prestigio para ganar la partida. El sistema de elección de carta al azar le ofrece una profundidad táctica donde averiguar en qué momento una carta es interesante para tu senda o para la de tus oponentes.
- Tense simultaneous selection adds strategic drama and planning.
- Tile connections create satisfying engine and scoring opportunities.
- Potential waste if duplicates occur and both players miss out on preferred tiles.
- adventure and dungeon exploration through tile drafting
- dungeon/campaign-like tableau drafting
- simultaneous selection with tile-based progression
Mechanics (from transcript analysis)
- simultaneous drafting — Players secretly choose a tile to draft and reveal simultaneously, creating tense competition for unique tiles.
- tile-based tableau building — Drafted tiles are placed into a personal tableau that connects with scoring and dungeon-like progression.
Video topics + discussion points
Quotes (from this video)
- This is one of those games that kind of was an evangelism game for us for a while because it kind of came out and then like seemingly no one ever talked about it.
- It's the epitome of like an elegant game. This game, like we said, has a lot going on, many different mechanics, many different kind of like things going on, but it just works.
- The ramp up effect that you kind of hope to see in these tableau builders where things kind of chain together, and power up each action.
- Ark Nova is obviously a very popular game on Board Game Geek in particular.
- It's just a simple, smooth tableau builder drafting game. It's absolutely outstanding.