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Description
Weave a tale of crime or passion, hiding a keyword that nobody but you knows. You might be the hero of the story, or perhaps a witness...
Here's how it works
Every one gets a story card to set the scene and start them off. They then continue their tall tale making it as wierd and wacky as they can.
This is the tricky part
The trick is to hide your special keyword so that no-one can guess what it is, but you've also got to incorporate a theme into your story according to which space you land on; Crime, Love Affair, Witness, or Hero.
Contents
Gameboard
Tall Tale Cards
Keyword Cards
Sand Timer
2 Dice
Rules
Year Published
1988
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