Author's blurb from website:
Tech Noir originally started out as a conversion of Cyberpunk 2020 to the D20 system. As time progressed, I realized that 1) I think I've got a pretty good idea here and 2) D&D 3e wasn't what I was going for. So, it's become OGL (not D20 licensed), and many significant changes have been made to the core system since I started work on it.
The last "finished" version I have done is Version 2.5. Features of this version:
* mid20 core die mechanic
* 5 core classes
* reworked stat/HP system
* grim 'n' gritty combat and firearms rules (thanks Ken Hood)
* reworked karma/XP system
Currently, I'm rewriting it mostly from scratch again. I'm not sure I'll ever be happy with it, but here's what I have in store for version 3.0:
* classless character creation and progression
* Traveller D20 style lifepath character creation
* actually finished cyberware system
* actually finished netrunning system
o I never got around to finishing these before the last Great Rewrite