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Teenage Mutant Ninja Turtles: Shadows of the Past

Game ID: GID0316467
Collection Status
Description

Teenage Mutant Ninja Turtles: Shadows of the Past is a scenario-driven campaign game that features story content from the IDW TMNT comic. One player takes on the role of the ultimate villain Shredder, while the others take the role of their favorite Turtle. The Turtle players battle their way through a series of 60-90 minute missions in which they develop their characters' strengths, fighting styles, and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video ob5KswRrah4 Adam's Board Game Wales analysis at 18:02 sentiment: positive
video_pk 12290 · mention_pk 35865
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Click to watch at 18:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative/team-based action management
Cons
  • Thematic familiarity may not appeal to all players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice sharing / cooperative dice system — Heroes share dice to perform actions; placement and cooperation affect outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • actions selection it's a very hard thing to pin down
  • there are so many options but some players will find this totally overwhelming
  • one of the most ill-defined sort of category of games
  • the clever action selection mechanism here relates to the sharing of these dice between the players
  • in Dominion a player has their own personal deck of cards
References (from this video)
No references stored for this video.
Video aYtay691ASI Unknown general_discussion at 2:41 sentiment: positive
video_pk 7335 · mention_pk 21658
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Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great five-player suitability with minis
  • tactical co-op feel
Cons
none
Thematic elements
  • cooperative/team-based ninja heroes vs. a villain
  • TMNT universe with four turtles working together as a team
  • team-based cooperative play with optional expanded characters
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to defeat a common villain or scenario
  • miniatures-based combat — use multiple characters and allies to accomplish goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartographers that's got a solo mode doesn't it
  • I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
  • Twilight Struggle there we go
  • Fantasy Realms nice little portable card game simple to teach lots of nice strategy
  • this dragon's gold now
  • that game is the meanest game I think I've got
  • Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
  • Pitch Out flicking game really good totally overlooked
  • self-serving because it is my own design but would play a nice three-player game of Doodle Rush
  • rock paper wizard that's what I'd go for
  • I've changed a lot over the years didn't enjoy killer bunnies
  • Ticket to Ride is very predictable isn't it
  • Identic that's what I'd go for duplic or identic it's the same game
  • the most complex games that I have are Dominant Species and Poseidon
  • Poseidon that's a heavy economic game an introductory 18xx game
  • I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
No references stored for this video.
Video wH0TvJK4pPY Unknown Channel general_discussion at 5:27 sentiment: positive
video_pk 6462 · mention_pk 19095
Video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong IP appeal (TMNT fans)
  • large number of miniatures and a tangible, tactile experience
  • clear thematic integration with the TMNT license
Cons
  • complexity may deter casual players
  • reliance on license familiarity to attract players
Thematic elements
  • team-based urban skirmish with licensed IP
  • TMNT universe set in a gritty urban environment; early comics aesthetic
  • comic-book licensed flavor with large scope and minis
Comparison games
  • Zombicide
  • Walking Dead All Out War
Mechanics (from transcript analysis)
  • board-gamey presentation with a heavy miniature component load — big box, lots of figures, and terrain elements shaping play
  • skirmish miniature combat on a tiled/board-like surface — small-scale battles with many miniatures and terrain features
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gateway game is the game that acts as a gateway into getting people safe from board gaming and introducing them to tabletop wargaming
  • you died
  • I love the concept of gateway games double gateway games maybe doubly so
  • these types of games can really help us to sort of get to that area and get more people involved in tabletop more gaming
  • it's meditative
References (from this video)
No references stored for this video.
Transcript Navigation
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