From publisher blurb:
War in the far reaches of space is rarely clean, and it’s never just. In the fractured remains of galactic diplomacy, the Trinity Pact is fighting a bitter war of attrition against the merciless Rha-Dal Confederation, a militaristic regime hell-bent on total domination. The Rha-Dal aren't like any enemy the Pact has ever faced. Engineered through forbidden sciences, they are faster, stronger, and more coordinated than any natural force, moving like shadows and hunting with a collective mind. They have one purpose: conquest. Caught in the middle of this brutal conflict is the Tempest Squad, an elite unit of the Trinity Pact, chosen for their skills in covert operations and impossible missions. But even the best can be overwhelmed. Deep behind enemy lines, Tempest Squad was sent on a covert mission to cripple a key Rha-Dal supply line – a mission that quickly turned into a bloodbath. Now, cut off from command and with their transport destroyed, the surviving members of the squad are stranded on a hostile planet, surrounded by enemies, with only their wits and dwindling resources to rely on. As the squad struggles to regroup, strange occurrences begin to plague them. Their equipment malfunctions, their supply caches disappear, and their comms are filled with eerie static. Paranoia sets in as whispers of betrayal spread through the ranks. Tempest Squad was always known for their unity, but now that bond is beginning to fray at the edges.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.