Skip to main content

Temple

Game ID: GID0316899
Collection Status
Description

The goal of Temple is to bring one of your stones to the marked Artemis field on the opposite side.

In ones turn, a stone has 2 options to move.

WALK Move the stone to an unoccupied adjacent field by following the path. A stone can only move forwards or sideways, never back.

LEAP A stone can leap over an adjacent stone to land on an unoccupied field unharmed or outside of the Temple and be removed (Leap of Faith).

If the stone leaps over a different colored stone, the opponent stone is removed from the game. If it leaps over a stone of the same color, nothing happens to that stone.

You can leap over more than one stone in your turn, provided that you always land on an unoccupied field in between. The direction may change by 45 degrees after each unoccupied field.
Stones cannot leap over 2 or more Stones next to each other.

Temple is won by the first player who places one of his stones at the opposing Artemis field.

—description from the designer

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek