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TEN

Game ID: GID0317309
Collection Status
Description

TEN is an exciting push-your-luck and auction game for the whole family! Players draw cards one-at-a-time, trying to add as many as they can without exceeding a total value of TEN, or they bust!

Players may push their luck to draw more cards and use currency to buy additional cards in their attempt to build the longest number sequence in each color. When valuable wildcards emerge from the deck, players compete in auctions to obtain them in order to fill gaps in their sequences

—description from the publisher

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video qVXDjl3I5zw Board Game Spotlight playthrough at 0:00 sentiment: positive
video_pk 3599 · mention_pk 10688
Video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-playing
  • high tension during auctions
  • tight decision space for a filler game
  • great family game with approachable rules
Cons
  • potential chaos with many players
  • depends on player interaction for market dynamics
  • rules can feel dense for a light family crowd
Thematic elements
  • risk management through set collection and bidding; numbers as resources
  • Abstract numeric auction table with a market
  • ballistic, quick push-your-luck game with market mechanics; accessible family-weight
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — When a wild card is revealed, an auction occurs where players bid currency to claim the card.
  • currency management — Currency chips are earned and spent; currency can go to other players if you take cards.
  • market purchase — Players can stop to collect cards or buy from a market using currency to add to their tableau.
  • push-your-luck / bust risk — On a turn players flip cards, accumulating total; bust at 11 or higher ends the turn.
  • scoring by runs — End of game scoring is based on the length of continuous color runs; longest runs score more.
  • set collection — Players collect numeral cards to build runs of consecutive numbers.
  • wilds / color variety — Wilds and colored numbers adjust runs and bids, adding strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fast, tight push-your-luck auction game with a market mechanic that can swing turns dramatically.
  • It's a very quick game, and it's even faster at two players.
References (from this video)
No references stored for this video.
Video SDXFrCtsiKw Foster the Knots & Naughty Meeps top_10_list at 5:57 sentiment: positive
video_pk 1438 · mention_pk 4161
Video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • quick rounds
  • tactile components
Cons
  • push-your-luck can feel volatile
  • theme not deeply thematic
Thematic elements
  • numbers and risk management
  • Push-your-luck betting with number sequences
  • light, quick social game
Comparison games
  • Patchwork
  • Ten
Mechanics (from transcript analysis)
  • push-your-luck — players craft sequences 1-9 and bid risk to assemble lines
  • set collection/collection drafting — gathering sequences and optimizing your run
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • patchwork is a great game for couples
  • it's a great first date game
  • the app, the narration is pretty good on the app
  • silver bullet obviously... it is literally the best game
  • villainous is in my opinion one of the most perfect games for couples
References (from this video)
No references stored for this video.
Transcript Navigation
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