Skip to main content

Ten Hours or No Sawdust

Game ID: GID0317337
Collection Status
Description

Ten Hours or No Sawdust pits players against each other as they compete to control mills, influence newspapers, recruit from taverns, and lobby politicians in order to prevail in a labor dispute over the twelve hour work day of the north woods in 1881.

Players deploy their followers strategically throughout Eau Claire, Wisconsin hoping to hold majorities in as many of the key locations they can at the end of each round.

Gameplay is both straightforward and taxing, with a rondel forcing players to think a few moves ahead as they try to expand influence while preventing their opponents from utilizing treacherous powers such as converting workers or calling in the state militia.

—description from the publisher

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek