In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.
Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.
As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.
Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!
—description from the designer
- Intuitive gameplay
- Excellent production quality
- Interesting combo mechanics
- Unique space farming theme
- Digital app integration
- Potential for analysis paralysis
- Difficulty tracking resources
- Space farming
- Alien planet
- Space exploration for Zenith Corporation
- Three Sisters
- A Feast for Odin
Mechanics (from transcript analysis)
- polyomino puzzle — Cargo manifest puzzle-solving
- Resource management — Collecting and spending resources for upgrades and cargo
- Roll and Write — Flip and write game with simultaneous action selection
Video topics + discussion points
Quotes (from this video)
- In space, no one can hear you moo
- They're not afraid to push the boundary of what a game can be and say 'why not more'
- It seems like everything stuck
References (from this video)
- Accessible to families and casuals
- Fast, quick, and replayable
- Less depth than heavier euro titles
- Rule looks may scare away some players
- Light, approachable drawing and route-like actions with a nature vibe
- Casual, light-hearted board game universe with fishing/mining/chopping themes
- Casual, family-friendly, with a touch of whimsy
- Adrian's Wall
Mechanics (from transcript analysis)
- Rolling rights/print-and-play style — Players fill out a small action set across a few rounds with rolling-like elements.
Video topics + discussion points
Quotes (from this video)
- Would you say that the main message behind this game is that only suckers take the bus?
- It's a masterpiece of a game.
- This is a big game actually. A roll and write, Tend.
- Aridia is a masterpiece of a game.
References (from this video)
- high tactile satisfaction
- strong planning and endgame scoring tension
- expensive and large component footprint
- industrial expansion and resource management
- Farm and mining frontier with Zenith headquarters
- tactile, scratch-card driven feedback loop
- Described as tactile, with direct comparison to other scratch-card games
Mechanics (from transcript analysis)
- Resource collection and end-of-round bonuses — round-based bonuses drive decisions and scoring
- Scratch cards / action-taking — players scratch and reveal actions, with combos and bonuses
Video topics + discussion points
Quotes (from this video)
- This is the kind of game you play when you want to feel smart.
- Everything feels like a good decision.
- The card play in this game is absolutely stellar.
- A lot of little things come together to feel cohesive and satisfying.
- You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
- deep engine-building with a clear upgrade ladder
- engaging interaction through shared action planning in a roll-and-write format
- thematic cohesion with a charming alien-farm vibe
- can be lengthy and dense for new players
- keeping track of multiple subsystems may be overwhelming
- farming, exploration, and resource automation
- alien farm with exploration, mining, and city-building vibes
- engine-building progression with a strong cause-and-effect arc
- Stardew Valley (video game) for vibe
- Terraforming Mars for engine-building scale
Mechanics (from transcript analysis)
- engine-building — as you improve skills (mining, fishing, etc.), capabilities improve and unlock more actions.
- progressive card-driven unlocks — cards that come out over time enable more powerful actions as you develop your farm.
- roll-and-write — players roll and record results, then choose how to use outcomes to build their engine.
Video topics + discussion points
Quotes (from this video)
- the map has all these different ways, and where they're located is very deduction-based
- this is a nice marriage of the two—cooperative play and deduction
- I love the pieces on this
- it's a good heavy euro where you have action bidding; you don't just place out a worker
- the interaction of the player spaces and the gears that you put out that allow you to basically pick from adjacent action spaces
- everything in this game is so logical and cohesive
References (from this video)
- cute visuals
- variety of activities (fishing, mining, tending)
- accessible for new players
- potentially punishing if you chase too many objectives
- tending crops/fish/mining in a festival-like setting
- garden-craft/draft-and-write themed tableau
- light, pastoral puzzle-driven
- Stardew Valley (vibe)
- Druid City (analogy)
Mechanics (from transcript analysis)
- draft and write — draft cards and write effects to grow your tableau
- multi-use actions — cards activate in multiple ways depending on your play
Video topics + discussion points
Quotes (from this video)
- I'm judging a little.
- I want a deluxe version of this game.
- This is a solo puzzle, and it's a five out of five for me.
- I would pay for a deluxe version.
- Skyrise is a crossover we both have in the same video.
- This is a fantastic set of games. This is a good set of games.
References (from this video)
- Engaging scratch-off mechanics
- Multiple strategic paths
- Interactive neighbor bonus system
- Cascading bonus effects
- Complex scoring system
- Many overlapping mechanics to track
- Resource management and space exploration
- Space frontier
- Cooperative space corporation
Mechanics (from transcript analysis)
- Flip and Fill — Players mark off actions and resources on a personal board
- Neighbor Bonus — Trading and gifting resources between players
- resource collection — Collecting and managing various resources like mining, fishing, farming
Video topics + discussion points
Quotes (from this video)
- We work as a team here at Team Two
- Pineapples sometimes explode
- Cows in space are lonely
References (from this video)
- Thematic and production-forward with fun components
- Crowdfunding status could affect availability
- Sci-fi farm/colony management
- Planetary management with farming and mining
- Star-dominant with Zenith Corp. oversight
- Stardew Valley-inspired titles
- Planet-management games
Mechanics (from transcript analysis)
- deluxe components and theme integration — Stamp pens and color tokens emphasize production
- Resource collection and management — Crops, animals, mines, and cargo to fill a manifest.
Video topics + discussion points
Quotes (from this video)
- We rely on the generosity of all of us. And so if you like BG, please consider donating.
- Two great tastes taste great together.
- It's like war, but there's a million little knobs and levers.
References (from this video)
- amazing
- will be in top 50 next year
- prototype not ranked this year
- agriculture
- gardening
- Three Sisters
- Flip Town
Mechanics (from transcript analysis)
- Flip and Write — excellent flip and write game
Video topics + discussion points
Quotes (from this video)
- we're products of what we've played
- objectively most games are good
- the longer I'm in this hobby the more I have identified that I love very heavy strategic War based games
- people play games differently
- I just wish people would be a little bit more cognizant of what the people around the table are doing to the game
- every year there's a new card game that comes out that we just go head over heels for
- the odds that I'm going to get a chance to play this game are probably pretty limited
- I would argue none of them are like something I'm like itching to get out and play
- it's all about betting the right amount of hands and trying to screw other people over
- how do you compete with new content constantly being released
References (from this video)
- Cooperation; team-based play
- Cooperative game session promotion
- Event preview, not yet played
Mechanics (from transcript analysis)
- cooperative play — A game that will be played in the upcoming stream.
Video topics + discussion points
Quotes (from this video)
- IP and the mechanisms do match pretty well.
- The progression of your character, that sort of slow motion deck building aspect.
- The biggest strategy is to conserve those discard tokens.
- This is not the top 10, it's the top 10 worst Christmas gifts we've ever received.