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Tend

Game ID: GID0317421
Collection Status
Description

In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.

Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.

As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.

Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!

—description from the designer

Year Published
2025
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–9 of 9
Video CCln7vfxW5U Might I Suggest a Game game_review sentiment: positive
video_pk 9404 · mention_pk 27777
Overall sentiment (raw)
highly positive
Pros
  • Intuitive gameplay
  • Excellent production quality
  • Interesting combo mechanics
  • Unique space farming theme
  • Digital app integration
Cons
  • Potential for analysis paralysis
  • Difficulty tracking resources
Thematic elements
  • Space farming
  • Alien planet
  • Space exploration for Zenith Corporation
Comparison games
  • Three Sisters
  • A Feast for Odin
Mechanics (from transcript analysis)
  • polyomino puzzle — Cargo manifest puzzle-solving
  • Resource management — Collecting and spending resources for upgrades and cargo
  • Roll and Write — Flip and write game with simultaneous action selection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In space, no one can hear you moo
  • They're not afraid to push the boundary of what a game can be and say 'why not more'
  • It seems like everything stuck
References (from this video)
No references stored for this video.
Video 4dBAH4__gVA The Dice Tower top_10_list at 9:25 sentiment: positive
video_pk 8099 · mention_pk 23840
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Overall sentiment (raw)
positive
Pros
  • Accessible to families and casuals
  • Fast, quick, and replayable
Cons
  • Less depth than heavier euro titles
  • Rule looks may scare away some players
Thematic elements
  • Light, approachable drawing and route-like actions with a nature vibe
  • Casual, light-hearted board game universe with fishing/mining/chopping themes
  • Casual, family-friendly, with a touch of whimsy
Comparison games
  • Adrian's Wall
Mechanics (from transcript analysis)
  • Rolling rights/print-and-play style — Players fill out a small action set across a few rounds with rolling-like elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you say that the main message behind this game is that only suckers take the bus?
  • It's a masterpiece of a game.
  • This is a big game actually. A roll and write, Tend.
  • Aridia is a masterpiece of a game.
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle top_10_list at 18:59 sentiment: positive
video_pk 8041 · mention_pk 23673
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Click to watch at 18:59
Overall sentiment (raw)
positive
Pros
  • high tactile satisfaction
  • strong planning and endgame scoring tension
Cons
  • expensive and large component footprint
Thematic elements
  • industrial expansion and resource management
  • Farm and mining frontier with Zenith headquarters
  • tactile, scratch-card driven feedback loop
Comparison games
  • Described as tactile, with direct comparison to other scratch-card games
Mechanics (from transcript analysis)
  • Resource collection and end-of-round bonuses — round-based bonuses drive decisions and scoring
  • Scratch cards / action-taking — players scratch and reveal actions, with combos and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video xtAbGekJTbw The Dice Tower top_10_list at 3:48 sentiment: positive
video_pk 6902 · mention_pk 20453
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Overall sentiment (raw)
positive
Pros
  • deep engine-building with a clear upgrade ladder
  • engaging interaction through shared action planning in a roll-and-write format
  • thematic cohesion with a charming alien-farm vibe
Cons
  • can be lengthy and dense for new players
  • keeping track of multiple subsystems may be overwhelming
Thematic elements
  • farming, exploration, and resource automation
  • alien farm with exploration, mining, and city-building vibes
  • engine-building progression with a strong cause-and-effect arc
Comparison games
  • Stardew Valley (video game) for vibe
  • Terraforming Mars for engine-building scale
Mechanics (from transcript analysis)
  • engine-building — as you improve skills (mining, fishing, etc.), capabilities improve and unlock more actions.
  • progressive card-driven unlocks — cards that come out over time enable more powerful actions as you develop your farm.
  • roll-and-write — players roll and record results, then choose how to use outcomes to build their engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the map has all these different ways, and where they're located is very deduction-based
  • this is a nice marriage of the two—cooperative play and deduction
  • I love the pieces on this
  • it's a good heavy euro where you have action bidding; you don't just place out a worker
  • the interaction of the player spaces and the gears that you put out that allow you to basically pick from adjacent action spaces
  • everything in this game is so logical and cohesive
References (from this video)
No references stored for this video.
Video hHUGYb294q8 Board Game Co. top_100_list at 34:40 sentiment: positive
video_pk 6474 · mention_pk 19157
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Overall sentiment (raw)
positive
Pros
  • cute visuals
  • variety of activities (fishing, mining, tending)
  • accessible for new players
Cons
  • potentially punishing if you chase too many objectives
Thematic elements
  • tending crops/fish/mining in a festival-like setting
  • garden-craft/draft-and-write themed tableau
  • light, pastoral puzzle-driven
Comparison games
  • Stardew Valley (vibe)
  • Druid City (analogy)
Mechanics (from transcript analysis)
  • draft and write — draft cards and write effects to grow your tableau
  • multi-use actions — cards activate in multiple ways depending on your play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm judging a little.
  • I want a deluxe version of this game.
  • This is a solo puzzle, and it's a five out of five for me.
  • I would pay for a deluxe version.
  • Skyrise is a crossover we both have in the same video.
  • This is a fantastic set of games. This is a good set of games.
References (from this video)
No references stored for this video.
Video q5hNJK6xAqI Good Time Society game_playthrough at 0:10 sentiment: positive
video_pk 5732 · mention_pk 17009
Video thumbnail
Click to watch at 0:10
Overall sentiment (raw)
positive
Pros
  • Engaging scratch-off mechanics
  • Multiple strategic paths
  • Interactive neighbor bonus system
  • Cascading bonus effects
Cons
  • Complex scoring system
  • Many overlapping mechanics to track
Thematic elements
  • Resource management and space exploration
  • Space frontier
  • Cooperative space corporation
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Fill — Players mark off actions and resources on a personal board
  • Neighbor Bonus — Trading and gifting resources between players
  • resource collection — Collecting and managing various resources like mining, fishing, farming
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We work as a team here at Team Two
  • Pineapples sometimes explode
  • Cows in space are lonely
References (from this video)
No references stored for this video.
Video nlEGVSF_EAY Brothers Murph top_10_list at 17:07 sentiment: positive
video_pk 2588 · mention_pk 7656
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Overall sentiment (raw)
positive
Pros
  • Thematic and production-forward with fun components
Cons
  • Crowdfunding status could affect availability
Thematic elements
  • Sci-fi farm/colony management
  • Planetary management with farming and mining
  • Star-dominant with Zenith Corp. oversight
Comparison games
  • Stardew Valley-inspired titles
  • Planet-management games
Mechanics (from transcript analysis)
  • deluxe components and theme integration — Stamp pens and color tokens emphasize production
  • Resource collection and management — Crops, animals, mines, and cargo to fill a manifest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We rely on the generosity of all of us. And so if you like BG, please consider donating.
  • Two great tastes taste great together.
  • It's like war, but there's a million little knobs and levers.
References (from this video)
No references stored for this video.
Video LHeRAdHHs6s Foster the Meeple top_10_list at 20:47 sentiment: positive
video_pk 1634 · mention_pk 4737
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Click to watch at 20:47
Overall sentiment (raw)
positive
Pros
  • amazing
  • will be in top 50 next year
  • prototype not ranked this year
Cons
none
Thematic elements
  • agriculture
  • gardening
Comparison games
  • Three Sisters
  • Flip Town
Mechanics (from transcript analysis)
  • Flip and Write — excellent flip and write game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're products of what we've played
  • objectively most games are good
  • the longer I'm in this hobby the more I have identified that I love very heavy strategic War based games
  • people play games differently
  • I just wish people would be a little bit more cognizant of what the people around the table are doing to the game
  • every year there's a new card game that comes out that we just go head over heels for
  • the odds that I'm going to get a chance to play this game are probably pretty limited
  • I would argue none of them are like something I'm like itching to get out and play
  • it's all about betting the right amount of hands and trying to screw other people over
  • how do you compete with new content constantly being released
References (from this video)
No references stored for this video.
Video jW9d26piTYc The Dice Tower top_10_list at 38:59 sentiment: neutral
video_pk 371 · mention_pk 1128
Video thumbnail
Click to watch at 38:59
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Cooperation; team-based play
  • Cooperative game session promotion
  • Event preview, not yet played
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — A game that will be played in the upcoming stream.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • IP and the mechanisms do match pretty well.
  • The progression of your character, that sort of slow motion deck building aspect.
  • The biggest strategy is to conserve those discard tokens.
  • This is not the top 10, it's the top 10 worst Christmas gifts we've ever received.
References (from this video)
No references stored for this video.
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