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Ternwillow Ever After

Game ID: GID0317756
Collection Status
Description

From publisher blurb:

Since we last left Ternwillow, it was destroyed. Civilization fled to the beneath the Waves. Then an echo of a forgotten memory, filled their hearts with Pride.

However, all was lost.

Here the remnants of Ternwillow, scattered into warring houses, vie for power while scrap heaps animated… all in service of the rust goddess.

A mech module compatible with TROIKA! We wanted to make something that is playable, hackable, modular, and art. Discover how they rebuild, in play.

New Firing Mode (1) - Indirect, for blind firing and artillery.
New Types of Equipment (2) - Large (occupying 2 slots) and Strain (dealing damage to the user)
New Targeting Options - knock out hardpoints directly
Grand Theft Mech - STEAL A MECH!
New Combos (2) - Hyper-Dash [NEAR] close combat strikes, and Stun-maxxing which rewards [LIGHT] strikes
New Beast Containment Field Animation. Blasting energy out of the core of the Mech, and BCF Duels which pitch pilot soul vs pilot soul.
New Pilot Equipment (6) - Radar Ghost Projection, VR Embraces, and Hydro Purification systems
New Mech Parts (101) - Cloaking Fields, Kinetic Lances, and deployable Moths. There’s a lot in here.
New Upgrades (13) - Explosive Rounds, Indirect Firing Upgrades, Sawed off Barrels, and Automatic return fire systems
New Vehicles (13) - Command and Control Trucks, Stealth Helicopters, and Land Aircraft Carriers
New Mechs (6) - the final models to emerge from the factories before Ternwillow fell. Hastily completed prototypes, towering over the battlefield built to harness strange energy and lay siege.
New Critical Rituals (6) - incantations drawing on Armour and Blood, able to change the tide of war in an instant.
New Critical Cults - harnessing Cursed Silver, an AI Virus that liquifies pilots. Ritual markings to consecrate iron. And the Heralded Vault of Sunon which unlocks the hidden potential of Mechs.
New Salvage Cults - honoring the Rust Goddess through Rust towers and Rust Hulks, repairs, feasts, and their Core Blending Rituals which fuse mechs.
New Houses (8) - Different primal manifestations of the Ternwillow that was. Purists that stick to a single manufacturer, and gain bonuses on pilot death and mech destruction. Some relying on Bunker Warfare
New Adventure “Farewell to House”. An emergent inter-factional proxy war, told over 94 days, with encounters daily, and domain level actions weekly.

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