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In The Adventures of Tintin: The Trick-Taking Game, players must uncover the hidden plot cards of their opponents by searching for clues in locations scattered across the world. Each location card has a different rule for winning tricks, so the player who wins the trick in a given round can ask a question about the plot card belonging to the owner of the location card — provided they meet the requirements of the character cards played that round.
As the game progresses, players eliminate false leads in their notebooks until someone reaches a conclusion and correctly deduces another player's plot card, earning points toward the final score.
—description from the designer
Year Published
2026
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