From publisher blurb:
Ever since the first “ray gun” fell from the first alien invader’s grasp on Earth, The Agency has been collecting, confiscating, and researching extraterrestrial technology. Over the decades, it has learned to command sciences from beyond the stars, even using this knowledge to design its own tools, weapons, and equipment. This product adds to the already potent standard gear of The Agency’s field agents and offers several new and truly wondrous options for the Everyday Heroes roleplaying game.
New Minor and Major Feats involving The Agency and extraterrestrial influences.
New Weapons and Equipment based on super-advanced alien technology.
20 unique scenario seeds that can be added to your Everyday Heroes games, or be used to create your own.
Working with or for The Agency to defend Earth from extraterrestrial doom isn’t all black suits, sunglasses, and chromed-out sidearms—sometimes you need something a little extra to deal with the things that most humans aren’t ready to know are even here. Now, you have new and heavier weapons to deal with threats from the stars, tools to deal with their presence on Earth, and even ways to, hopefully, make bystanders forget that the whole thing ever happened! Combined with a number of ways to add extraterrestrial and Agency influences and experiences to Heroes through new Feats, The Agency Files Part Two can add new assets and ideas to any Everyday Heroes characters or NPCs—if you believe in aliens, that is.
About This Products
An 11-page supplementary Sci-Fi Bonus Feature for the Everyday Heroes roleplaying game
More information about and background setting for The Agency
Nine new Feats involving The Agency, Alien Technology, and Interactions with both
Ten new Agency pieces of equipment including four Weapons, five examples of Gear, and one Vehicle
Twenty unique Agency or alien-based adventure story seeds