The anathema walks a lonely path, often shunned by polite society for their twisted and horrifying appearance and abilities. Some chose this path, looking too deep into endless void, forging a deal with an unknowable horror, or the result of scientific and magical advancement. Others, through horrid disease, forced experimentation, or just being in the wrong place at the wrong time find themselves here against their will. Regardless of why, the anathema will move forward. Either driving their new and powerful body… or being driven by it.
As an anathema, you become a vessel for mutation, blurring the line between flesh and the unknown. Mutations manifest in a variety of forms, granting you incredible powers your own biology and form. Uses the might of bio-enhancements to bolster your physical prowess, morph your limbs into fearsome weapon constructs, and control both your body and others using potent chemical cocktails.
Flexibility is the core of the Anathema class. Embrace adaptive genetics and choose from a wide array of 152 unique mutations to shape your character's destiny. All anathema can draw from the same pool of basic mutations, but when that may fail, they rely on their specific evolutionary line subclass'.
- from the publisher's blurb