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The Angels & Devils Trilogy

Game ID: GID0320126
Collection Status
Description

From publisher blurb:

The Angels & Devils Trilogy is a series of adventures for the world's greatest roleplaying game (5e).

The dwarven stronghold Cragtop Citadel has fallen prey to a devil incursion. The people of the Vermilion Highlands are unaware and unprepared. You must unravel the citadel's mysteries and escape with your life. Explore the highlands and light the celestial beacons. Can you claim the legendary sword Devil's Bane from a fallen angel? Before all is over, you must face the general of the infernal armies: the pit fiend Baaldemor. The fate of the highlands rests on you!

This 140-page book contains the adventures:

- The Secret of Cragtop Citadel
- Devil's Bane
- Wrath of the Pit Fiend
plus the Heaven & Hell Codex with new game material.

The book features:

- player handouts, including an adventurers' map of the region in "explorers' style" (in both a DM and a player version) by cartographer Thomas Rey
- stunning monster, character and other images by commissioned professional illustrators such as Verena Biskup (The Dark Eye RPG), Iromonik, and Daniel Kang
- print and VTT versions of all site and battle maps, rendered in great detail by Venatus Maps and RustyMaps
- detailed NPCs with illustrations and full descriptions of their agendas and how to roleplay them
- new monsters, including new types of angels (celestial agents, fallen angels), new types of devils (cutter devils, slithering devils), hellfire lions that can drag their prey with them to Hell, spellblooded pixies, and more
- new celestial and infernal magic items, including the angel blade Devil's Bane, ligthning bolas, hellfire braziers, and more
- Legend & Lore revealing secrets about The Infinite War between the angels and devils, as well as the forbidden Dark Roads under the mountains
- Angelic blessings and boons, diabolical cultists and their infernal powers, dwarven treasure and name tables, and more

The trilogy is designed for a party of levels 6-8 and the DM can adapt the difficulty level. The trilogy can be played as a sequel to the adventure To Catch A Unicorn, but this isn't required

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