Collection Status
Your Rating
Description
Game as psychological therapy tool for "teaching cognitive skills necessary for effective anger control". Participants roll-and-move around the board, occasionally stopping to respond to hypothetical situations in six categories of "cognitive-behavioral deficits". Chips are awarded for giving a good response to the card. Winner of the game is the player with the most chips at game end.
The game must be guided by a counselor or therapist. This authority-as-game-master not only chooses from which card category players must respond to, but also acts as sole judge in determining whether a participant's answer is good enough to warrant an award of victory chips.
Year Published
1988
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.