From publisher blurb:
The wind howls like a dying thing, kicking up coils of dust and embers from the great smelteries of Ironhold. The air is thick with the stink of molten ore, machine oil, and the cold, metallic scent of blood spilled in alleyway duels. You stand at the edge of the city’s steel-veined arteries, your coat stained with the grime of the frontier, your pistol weighted in its holster like a silent promise. There is work to be done, and justice—one way or another—to be dealt. Ironhold is a city caught in the violent throes of its own birth. A border world colony founded by corporate prospectors, its foundations are soaked in the sweat of laborers and the blood of those who tried to claim it first. The law is a brittle thing here, held together by whispers of credits and the strength of those willing to take it for themselves. As the sky burns red with industry, factions rise and fall, carving their claims into the steel bones of the city. And in the shadows, something stirs—a secret that could change everything, if you live long enough to see it.