Publisher's blurb:
Spread across a desert dune, deep within a desolate wasteland, lies the crashed ship from the Plane of Automatons. Its final fateful flight was flown by Fellar Moros, a thief who bit off more than he could chew.
The wreckage lays open for scavengers and adventurers alike, the inner rooms a mess of broken metal cogs and haywire Modrons.
Amongst the crazed robots and dangerous spilled liquids are valuable loot, the remnants of cargo from the previous owner. Scrolls of wild magic and expensive arcane crystals for the taking.
But the ship itself is on the verge of its self-destruct sequence being initiated and more than one group of curious minds have noticed the crash.
Will Fallar be the last person to die by this ship, or are more fated to join him.
The Automaton Airship is designed as a one-shot though will vary with play style and the needs of the GM.
The Module is designed for a party of 4, level 13-15.