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The Barbarian's Bloody Quest (Revised)

Game ID: GID0320974
Collection Status
Description

From publisher blurb:

A wizard once came to the mountainside village where you were born and lived. You were a child. You remember the wizard as a terrible, nightmare figure — man or woman, beautiful or grotesque, you’ll never remember. Your parents hid you and you couldn’t see what happened. The wizard summoned fearsome creatures in armor who butchered your family and all the people you ever knew, butchered many and enslaved the rest for the wizard’s use. You stayed hidden and they never found you.

You were soon taken in by your village’s enemies, a clan of blood-thirsty raiders and brigands. They adopted you not out of mercy or kindness, but indifferently, simply to replace one of their own who had been killed in battle.

You were theirs for two decades, raiding, fighting, murdering, robbing. You found yourself fearless, throwing yourself into deadly peril with no thought of hesitation, driven by the roaring of your blood. You found yourself powerful, strong, and skilled. You wondered if you were conscienceless. At last, not long ago, awash in gore, your sword in your hands, your heart reawoke and you realized who you are.

You’re a killer, but you’ll no longer kill people for their wealth, for pride of place, or to ease your own bloodlust. You’ll kill wizards, and you’ll kill them for revenge. Let all wizards beware!

The Game

A wizard murdered and enslaved your people. Now you're among strangers, on a bloody quest for revenge. Let all wizards beware!

To play The Barbarian's Bloody Quest, you need two volunteer GMs (or more than two, it's fine) to play against you. You have your booklet of rules, which you're responsible for knowing and bringing into play for yourself, and your volunteers have their own document: "The Book of Doomed Wizards," their guide to the wizards you'll face on your quest. Don't read it! It's for them, not for you.

Your goal in the game is to follow your quest for revenge into danger, and to emerge victorious when you can.

Each session that you play is an adventure in your barbarian's quest: an encounter with a wizard, whose magics you'll face and whose magical defenses and guardians you'll hope to defeat. You can play as often or rarely as you like, and you can call upon the same volunteers, or different ones, every time you play. Just pass The Book of Doomed Wizards over to them so that they can mark your progress through it.

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