From publisher blurb:
Bad monsters are in a room. It’s a pretty good room, as fantasy adventure module rooms go, and presents some interesting problems.
The room’s in a Toad Temple, which has some cultists--before they get to the room with the monsters, your players may have to fight them, too, or maybe just sneak past. If I knew already, your game would be pretty boring.
Around the temple is the idyllic and rambling rural Broceliandaise barony of Gruyère de Comté whose distinctive features include:
-The lovely convent of Tittivila (or Tittivila, or Tittivilla) a goddess of all flesh to whom misspellings are sacred and one of the top two most popular deities in Broceliande. Although most of the nuns are just 0-levels who pray and read books on how to breed weird livestock all day, if you’re running a campaign in Broceliande, genuine fighting clerics of Tittivila will be pretty thick on the ground, so I’ve given some information about them, including a random table at the back.
-The alchemists of Gruyère de Comté, who are some of the few folks from whom your lazy Skyrim-addict player’s PC can just “buy potions” in Broceliande.
-The Festival of Japes, a happy festival, for those who seek amusement or exotic cuisine
-Skopje, a village with a delightful secret
-and a bunch of chaos-worshipping creatures bent on destroying everything in the first three bullet points