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There is a locked castle and a hidden key. A gang of pirates knows where to start looking, but is it a good idea to corporate with them?
There is a magic item and magic potions in this adventure. There are also puzzles to be solved. It takes place over a small area and for the characters, it is a matter of a day, maybe two.
This is a system-agnostic adventure focused on the story and its characters.
All my adventures are system agnostic, set in a low-magic fantasy environment, mostly populated by humans. They are focused on the story and the characters, demanding interaction by talking rather than fighting to solve the puzzle.
They can be used stand-alone as well as added as a part of a larger campaign.
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