From the introduction:
A Ravenloft adventure for the Adventurer's Guild Retail Play Program.
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Inside every human heart is a ravenous beast, the people of Villebois say. If people do not keep their emotions in check, tightly under control, then they run the risk of becoming wild animals—not just metaphorically, but quite literally . . . or at least that seems to be the case in Villebois. Every inhabitant can name no less than eight villagers who have succumbed to their inner beast in the last three years: unfortunates who had to be executed to prevent them from ravaging the village. And that doesn’t count the travelers—strangers from other towns or other lands. Too often, these “hot-tempered, passionate strangers” begin preying on the people of Villebois the very night of their arrival, and they too must be executed to protect the safety of the village.
Indeed, Villebois labors under a lycanthropic curse, but the nature of the curse is not what the villagers believe. Only one lycanthrope, a loup du noir, has fed upon the townspeople in the last three years, but he has always managed to find a scapegoat, either a villager convinced of his own guilt or a hapless stranger unable to offer a believable alibi. This werewolf is the mayor of Villebois, Charles de Tantoine.
One evening, in the cold of Dementlieu’s late autumn, a group of adventurers—the PCs—approaches Villebois. They enter the village and fall under the suspicious gaze of the villagers. As has happened so often in the past, the arrival of strangers in the village signals the start of another rash of killings, and the PCs are arrested under suspicion of lycanthropy. They find an unlikely ally in another lycanthrope, the werebear Tomas Drekezhnyi, who hopes to find the real killer before he himself falls under suspicion and his true nature is discovered. While avoiding the vigilante justice of the villagers, the PCs must piece the evidence together until they can unmask Charles de Tantoine as the monster he truly is.
The text that follows places Villebois in the domain of Dementlieu. The PCs should be a small, balanced party of low level (4 to 6). The adventure begins as the heroes travel through the region in the late autumn cold.
User summary:
This scenario uses resources from Children of the Night: Werebeasts.