Berserkers are primal warriors that taps into their inner fury, wielding two massive two-handed weapons to unleash devastating attacks. These killing machines are fearsome frontline combatants who excel at dealing immense damage. They forgo traditional defenses, favoring an unyielding offense that cleaves through opposition. Using their signature technique, Titan's Grip, they dual-wield two-handed weapons, delivering punishing blows that shatter armor and bone alike. The main highlights of the Berserker class are detailed below:
At the core of the Berserker's combat prowess is their ability to tap into their fury. Through sheer force of will, they enter a state of rage known as Fury, enhancing their attacks and driving them to greater heights of destruction.
While in a state of Fury, Berserkers can add their Berserker level to the damage of their melee weapon attacks once per turn.
As they grow in power, Berserkers learn specialized techniques known as Berserker Techniques. These maneuvers grant them unparalleled control over the battlefield, enabling them to cripple foes, inspire terror, and unleash savage onslaughts that leave no chance for survival.
Berserkers eschew traditional defenses in favor of relentless offense. Their focus is on ending battles swiftly, relying on their sheer ferocity and intimidation to discourage enemies from striking back. This relentless pursuit of damage comes with the understanding that they must weather the storm of combat, relying on their raw offensive power and strategic use of Fury to overcome their foes.
At 3rd level, Berserkers choose a Primal Path that defines their approach to combat and enhances their berserker abilities. Whether they follow the Path of Carnage or the Path of Ferocity, their chosen path grants them unique features and further amplifies their destructive potential.
- from the publisher's blurb