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It's almost certain that a great campaign or classic medieval fantasy adventure will involve a dangerous journey through beautiful yet perilous landscapes at some point.
This material was created to offer exactly that: a table of 200 events that can happen during these travels. Lucky encounters or mishaps, bandits, mystical artifacts, supernatural creatures, wild beasts, political conflicts, cultists...these are just a few examples.
Just roll a d200 (explained at the beginning of the book) and go from there.
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