Publisher's blurb:
Clerics in most RPGs are described as being "devout followers" of various deity with a link to the divine, but in reality, many clerics end up as either "walking first-aid kits" or the dreaded "warrior-spell caster-healer" combat hog. There is very little emphasis on role playing, and even when there is good role playing opportunities, the ambiguities of "good" and "evil" in the game make for unsure and contradictory moral decisions from session to session.
For many player's characters, they simply devolve into a cheap amalgam of New-Age, Pagan, and Medieval Catholic stereotypes, or role playing is abandoned altogether. The same goes for Paladins, who end up as just another plate-armored fighter with a European chivalric code.
The Book of the Sun is a full fantasy Creedbook for Dungeon Masters, Clerics, Paladins, Priests, and other characters who need or want a well defined fantastic religious law with which to adhere. Masters can use elements the book to inspire their own fantasy creeds, or use the creed as-is to add a religious organization to their game-worlds and character development opportunities for their players.