Skip to main content

The Cape of Old Daemons

Game ID: GID0323595
Collection Status
Description

From publisher blurb:

The Cape of Old Daemons is on the fringes of The Red Sun Kingdom. Ancient wrecks and ruins of an age filled with magic and technology are littered across the cape. The Prodigal Caravan, a nomadic tribe of wizards has settled here, attempting to pick clean the ruins. A camp of Red Sun Agents watches over them, ensuring anything of value is returned to the King. Tension simmers between the two groups, while beneath the earth The Hookmen plot the downfall of all…

A fantasy post-apocalyptic adventure location, including:

A town of randomly stocked wizard wagon towers!
Three factions with quests for the Player Characters. Tables for throwing the cape into conflict and chaos!
A generator of magical devices from an ancient age!
A toxic plain of warping, radioactive rocks!
Acidic beaches haunted by the explorable carcasses of industry!
Fields filled with the preserved forms of engineered godlets!
A garden overgrown with mutagenic waste!

Suitable for parties of lower levelled characters.

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek