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The Cape Sanctions

Game ID: GID0323596
Collection Status
Description

From publisher blurb:

Heroes are heroes, but not everyone sees it that way. What starts as a rescue mission turns into a nightmare as actions and statements become twisted by bad faith actors looking to capitalize on the events. Things become even more complicated when anti-Metahuman hate groups zero in on the coverage.

Suitable Campaign Age: Golden, (Late) Bronze, Dark, or Cinematic

Adventure Tone: Introspective Action-Adventure

Recommended Power Level: Classic

Content Warning: The following adventure explores politics, and social manipulation. Additionally, the adventure includes kidnapping, asymmetrical acts of violence, and gaslighting.

Allegories In Comics & Campaigns

Comics have used mutants, or people with powers as a stand in for people of minority groups. The X-Men was inspired by the Civil Rights movement, and is rooted in the fight for equality. In campaigns where topics like racism are veiled it may be worth discussing using mutants as an allegory for this topic. Through the course of this adventure, GMs can swap minority characters with mutants.

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